numerous improvements in gui and feature code
This commit is contained in:
@@ -28,6 +28,20 @@ impl Default for EmptySession {
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}
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}
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impl EmptySession {
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pub fn run_timers(&mut self, game_handle: &mut HANDLE) {
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if self.disabled {
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self.countdown.count();
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} else {
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self.countdown.reset();
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}
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if self.interval.elapsed() >= INTERVAL {
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deactivate(game_handle);
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self.disabled = false;
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}
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}
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}
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#[link(name = "ntdll")]
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unsafe extern "system" {
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pub unsafe fn NtSuspendProcess(ProcessHandle: HANDLE) -> NTSTATUS;
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@@ -46,22 +60,22 @@ fn get_gta_pid(sysinfo: &mut System) -> u32 {
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u32::MAX
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}
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pub fn activate(handle: &mut HANDLE, sysinfo: &mut System) {
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pub fn activate(game_handle: &mut HANDLE, sysinfo: &mut System) {
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let pid = get_gta_pid(sysinfo);
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if pid == u32::MAX {
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return;
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}
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unsafe {
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*handle = OpenProcess(PROCESS_SUSPEND_RESUME, false, pid).unwrap();
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let _ = NtSuspendProcess(*handle);
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*game_handle = OpenProcess(PROCESS_SUSPEND_RESUME, false, pid).unwrap();
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let _ = NtSuspendProcess(*game_handle);
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}
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}
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pub fn deactivate(handle: &mut HANDLE) {
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pub fn deactivate(game_handle: &mut HANDLE) {
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unsafe {
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if !handle.is_invalid() {
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let _ = NtResumeProcess(*handle);
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let _ = CloseHandle(*handle);
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if !game_handle.is_invalid() {
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let _ = NtResumeProcess(*game_handle);
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let _ = CloseHandle(*game_handle);
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}
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}
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}
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@@ -1,12 +1,15 @@
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use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
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use std::time::Instant;
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use std::time::{Duration, Instant};
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use sysinfo::System;
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pub const INTERVAL: Duration = Duration::from_secs(3);
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#[derive(Debug)]
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pub struct ForceClose {
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pub button_text: String,
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pub prompting: bool,
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pub interval: Instant,
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current_frame: bool,
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}
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impl Default for ForceClose {
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@@ -15,15 +18,32 @@ impl Default for ForceClose {
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button_text: "Force close game".to_owned(),
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prompting: false,
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interval: Instant::now(),
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current_frame: false,
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}
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}
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}
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impl ForceClose {
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pub fn prompting(&mut self) {
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self.button_text = "Are you sure?".to_owned();
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self.prompting = true;
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self.interval = Instant::now();
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pub fn prompt(&mut self, force_close_button_clicked: bool, sysinfo: &mut System) {
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if force_close_button_clicked && !self.prompting {
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*self = Self {
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button_text: "Are you sure?".to_owned(),
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prompting: true,
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interval: Instant::now(),
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current_frame: true,
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}
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}
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if self.prompting && self.interval.elapsed() <= INTERVAL {
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if force_close_button_clicked && !self.current_frame {
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activate(sysinfo);
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*self = Self::default();
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}
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} else {
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*self = Self::default();
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}
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if self.current_frame {
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self.current_frame = false;
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}
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}
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}
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+5
-14
@@ -1,27 +1,18 @@
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use serde::{Deserialize, Serialize};
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use std::{fmt::Display, path::PathBuf, process::Command};
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use strum::EnumIter;
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use std::{path::PathBuf, process::Command};
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use strum::{Display, EnumIter};
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use winreg::{RegKey, enums::HKEY_LOCAL_MACHINE};
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#[derive(Clone, Copy, Default, Debug, PartialEq, Eq, Serialize, Deserialize, EnumIter)]
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#[derive(Clone, Copy, Default, Debug, Display, PartialEq, Eq, Serialize, Deserialize, EnumIter)]
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pub enum Platform {
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#[default]
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Steam,
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#[strum(to_string = "Rockstar Games")]
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Rockstar,
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#[strum(to_string = "Epic Games")]
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Epic,
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}
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impl Display for Platform {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let x = match self {
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Self::Steam => "Steam",
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Self::Rockstar => "Rockstar Games",
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Self::Epic => "Epic Games",
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};
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write!(f, "{x}")
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}
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}
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#[derive(Debug, Default)]
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pub struct Launch {
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pub selected: Platform,
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