move "open storage path" feature from debug to settings
This commit is contained in:
+1
-7
@@ -3,19 +3,13 @@ use crate::{
|
||||
app::{App, WINDOW_SIZE},
|
||||
tools,
|
||||
},
|
||||
util::consts::{
|
||||
game::{EXE_ENHANCED, EXE_LEGACY},
|
||||
path,
|
||||
},
|
||||
util::consts::game::{EXE_ENHANCED, EXE_LEGACY},
|
||||
};
|
||||
use eframe::egui;
|
||||
|
||||
impl App {
|
||||
fn add_debug_viewport_contents(&mut self, ui: &mut egui::Ui) {
|
||||
ui.collapsing("misc", |ui| {
|
||||
if ui.button("open storage path").clicked() {
|
||||
open::that_detached(path::APP_STORAGE.as_path()).unwrap();
|
||||
}
|
||||
ui.scope(|ui| {
|
||||
use windows::Win32::UI::WindowsAndMessaging::{
|
||||
GetForegroundWindow, GetWindowTextW,
|
||||
|
||||
Reference in New Issue
Block a user