improve anti afk with added checks and different keys
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@@ -1,10 +1,12 @@
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use crate::util::{self, consts::GTA_WINDOW_TITLE};
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use std::time::{Duration, Instant};
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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KEYBD_EVENT_FLAGS, MAP_VIRTUAL_KEY_TYPE, MapVirtualKeyW, keybd_event,
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};
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pub const INTERVAL: Duration = Duration::from_secs(60);
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const VK_SHIFT: u8 = 16;
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const VK_NUMPAD4: u8 = 0x64;
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const VK_NUMPAD6: u8 = 0x66;
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#[derive(Debug)]
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pub struct AntiAfk {
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@@ -21,6 +23,19 @@ impl Default for AntiAfk {
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}
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}
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impl AntiAfk {
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pub fn activate(&mut self) {
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if util::is_window_focused(GTA_WINDOW_TITLE)
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&& !util::is_key_pressed(VK_NUMPAD4 as i32)
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&& !util::is_key_pressed(VK_NUMPAD6 as i32)
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{
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send(VK_NUMPAD4);
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send(VK_NUMPAD6);
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}
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self.interval = Instant::now();
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}
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}
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pub fn send(vk_code: u8) {
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unsafe {
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keybd_event(
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@@ -37,7 +52,3 @@ pub fn send(vk_code: u8) {
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);
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}
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}
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pub fn activate() {
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send(VK_SHIFT);
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}
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+23
-5
@@ -7,7 +7,8 @@ use crate::{
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launch::{Launch, Platform},
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},
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util::{
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consts::{ENHANCED, LEGACY},
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self,
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consts::{ENHANCED, GTA_WINDOW_TITLE, LEGACY},
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elevation,
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},
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};
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@@ -235,12 +236,23 @@ impl App {
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ui.label(&self.empty_session.countdown.i_string);
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});
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});
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ui.checkbox(&mut self.anti_afk.enabled, "Anti AFK")
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.on_hover_text("You should be tabbed in\nfor this to work.");
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ui.horizontal(|ui| {
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ui.checkbox(&mut self.anti_afk.enabled, "Anti AFK")
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.on_hover_text("You should be tabbed in\nfor this to work.");
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if self.anti_afk.enabled {
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ui.add_space(8.0);
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ui.add_enabled_ui(false, |ui| {
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ui.label(if util::is_window_focused(GTA_WINDOW_TITLE) {
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"GTA is focused."
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} else {
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"GTA is not focused!"
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})
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});
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}
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});
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if self.anti_afk.enabled && self.anti_afk.interval.elapsed() >= features::anti_afk::INTERVAL
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{
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features::anti_afk::activate();
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self.anti_afk.interval = Instant::now();
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self.anti_afk.activate();
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}
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}
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@@ -297,6 +309,12 @@ impl App {
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}
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fn show_debug(&mut self, _ctx: &egui::Context, ui: &mut egui::Ui) {
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ui.collapsing("times", |ui| {
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ui.label(format!(
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"anti afk timer: {}",
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self.anti_afk.interval.elapsed().as_secs()
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))
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});
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ui.collapsing("sysinfo", |ui| {
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if ui.button("refresh all").clicked() {
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self.sysinfo.refresh_all();
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@@ -1,2 +1,4 @@
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pub const ENHANCED: &str = "GTA5_Enhanced.exe";
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pub const LEGACY: &str = "GTA5.exe";
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pub const GTA_WINDOW_TITLE: &str = "Grand Theft Auto V";
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@@ -1,3 +1,22 @@
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pub mod consts;
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pub mod countdown;
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pub mod elevation;
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use windows::Win32::UI::{
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Input::KeyboardAndMouse::GetAsyncKeyState,
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WindowsAndMessaging::{GetForegroundWindow, GetWindowTextW},
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};
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pub fn is_window_focused(target_title: &str) -> bool {
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unsafe {
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let hwnd = GetForegroundWindow();
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let mut buffer: [u16; 512] = [0; 512];
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let length = GetWindowTextW(hwnd, &mut buffer);
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let current_title = String::from_utf16_lossy(&buffer[..length as usize]);
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current_title == target_title
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}
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}
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pub fn is_key_pressed(key: i32) -> bool {
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unsafe { (GetAsyncKeyState(key) as i32 & 0x8000) != 0 }
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}
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