don't assign PersistentState to variable when setting

This commit is contained in:
2025-04-19 05:23:11 +01:00
parent 332db0ea03
commit 4ed00e6ac3
+3 -3
View File
@@ -297,11 +297,11 @@ impl App {
impl Drop for App {
fn drop(&mut self) {
// save any persistent state to config file
let persistent_state = PersistentState {
PersistentState {
launcher: self.launch.selected,
settings: self.settings.clone(),
};
persistent_state.set();
}
.set();
// make sure we are not suspending game
features::empty_session::deactivate(&mut self.game_handle);
}