clippy
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@@ -51,7 +51,7 @@ pub struct GameNetworking {
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impl Default for GameNetworking {
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impl Default for GameNetworking {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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blocked_status: GameNetworking::is_blocked().into(),
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blocked_status: Self::is_blocked().into(),
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com_initialized: unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) }.is_ok(),
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com_initialized: unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) }.is_ok(),
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timer: Instant::now(),
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timer: Instant::now(),
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counting: false,
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counting: false,
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@@ -96,7 +96,7 @@ impl GameNetworking {
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rules.Add(&rule).unwrap();
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rules.Add(&rule).unwrap();
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}
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}
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}
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}
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self.blocked_status = GameNetworking::is_blocked().into();
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self.blocked_status = Self::is_blocked().into();
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}
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}
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pub fn unblock_all(&mut self) {
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pub fn unblock_all(&mut self) {
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@@ -105,7 +105,7 @@ impl GameNetworking {
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let rules = unsafe { policy.Rules().unwrap() };
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let rules = unsafe { policy.Rules().unwrap() };
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)).unwrap() };
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)).unwrap() };
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)).unwrap() };
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)).unwrap() };
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self.blocked_status = GameNetworking::is_blocked().into();
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self.blocked_status = Self::is_blocked().into();
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}
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}
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fn is_blocked() -> bool {
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fn is_blocked() -> bool {
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