improve (tighten) scoping of unsafe blocks
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@@ -42,7 +42,7 @@ impl AntiAfk {
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fn send(vk_codes: &[VIRTUAL_KEY]) {
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let mut inputs = Vec::new();
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for &vk_code in vk_codes {
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let scan_code = unsafe { MapVirtualKeyW(u32::from(vk_code.0), MAPVK_VK_TO_VSC) as u16 };
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let scan_code = unsafe { MapVirtualKeyW(u32::from(vk_code.0), MAPVK_VK_TO_VSC) } as u16;
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for event in [KEYBD_EVENT_FLAGS(0), KEYEVENTF_KEYUP] {
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let mut input = INPUT {
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r#type: INPUT_KEYBOARD,
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@@ -62,25 +62,21 @@ pub fn activate(game_handle: &mut HANDLE, system_info: &mut SystemInfo) -> Resul
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let Some(pid) = get_gta_pid(system_info) else {
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return Err(());
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};
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unsafe {
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match OpenProcess(PROCESS_SUSPEND_RESUME, false, pid) {
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Ok(handle) => *game_handle = handle,
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Err(why) => {
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let message = format!("failed to suspend game for empty session:\n{why}");
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log::log(log::LogLevel::Error, &message);
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return Err(());
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}
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match unsafe { OpenProcess(PROCESS_SUSPEND_RESUME, false, pid) } {
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Ok(handle) => *game_handle = handle,
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Err(why) => {
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let message = format!("failed to suspend game for empty session:\n{why}");
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log::log(log::LogLevel::Error, &message);
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return Err(());
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}
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let _ = NtSuspendProcess(*game_handle);
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}
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let _ = unsafe { NtSuspendProcess(*game_handle) };
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Ok(())
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}
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pub fn deactivate(game_handle: &mut HANDLE) {
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unsafe {
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if !game_handle.is_invalid() {
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let _ = NtResumeProcess(*game_handle);
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let _ = CloseHandle(*game_handle);
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}
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if !game_handle.is_invalid() {
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let _ = unsafe { NtResumeProcess(*game_handle) };
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let _ = unsafe { CloseHandle(*game_handle) };
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}
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}
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@@ -64,10 +64,8 @@ impl Default for GameNetworking {
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impl Drop for GameNetworking {
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fn drop(&mut self) {
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unsafe {
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if self.com_initialized {
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CoUninitialize();
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}
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if self.com_initialized {
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unsafe { CoUninitialize() };
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}
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}
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}
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@@ -79,44 +77,42 @@ impl GameNetworking {
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return;
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};
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let policy: INetFwPolicy2 =
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
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let rules = unsafe { policy.Rules().unwrap() };
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap();
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let rules = unsafe { policy.Rules() }.unwrap();
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let exe_path = BSTR::from(exe_path.to_string_lossy().to_string());
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for filter in [
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(FILTER_NAME_IN, NET_FW_RULE_DIR_IN),
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(FILTER_NAME_OUT, NET_FW_RULE_DIR_OUT),
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] {
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let _ = unsafe { rules.Remove(&BSTR::from(filter.0)) };
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unsafe {
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let rule: INetFwRule =
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CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
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rule.SetName(&BSTR::from(filter.0)).unwrap();
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rule.SetApplicationName(&exe_path).unwrap();
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rule.SetDirection(filter.1).unwrap();
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rule.SetEnabled(true.into()).unwrap();
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rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
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rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
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rules.Add(&rule).unwrap();
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}
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let rule: INetFwRule =
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unsafe { CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER) }.unwrap();
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unsafe { rule.SetName(&BSTR::from(filter.0)) }.unwrap();
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unsafe { rule.SetApplicationName(&exe_path) }.unwrap();
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unsafe { rule.SetDirection(filter.1) }.unwrap();
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unsafe { rule.SetEnabled(true.into()) }.unwrap();
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unsafe { rule.SetAction(NET_FW_ACTION_BLOCK) }.unwrap();
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unsafe { rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0) }.unwrap();
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unsafe { rules.Add(&rule) }.unwrap();
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}
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self.blocked_status = Self::is_blocked().into();
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}
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pub fn unblock_all(&mut self) {
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let policy: INetFwPolicy2 =
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
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let rules = unsafe { policy.Rules().unwrap() };
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)).unwrap() };
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)).unwrap() };
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap();
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let rules = unsafe { policy.Rules() }.unwrap();
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)) }.unwrap();
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)) }.unwrap();
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self.blocked_status = Self::is_blocked().into();
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}
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fn is_blocked() -> bool {
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let policy: INetFwPolicy2 =
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
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let rules = unsafe { policy.Rules().unwrap() };
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let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)).is_ok() };
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let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)).is_ok() };
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap();
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let rules = unsafe { policy.Rules() }.unwrap();
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let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)) }.is_ok();
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let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)) }.is_ok();
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in_rule_exists || out_rule_exists
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}
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