move EmptySession::run_timers back into main update loop so it actually runs

This commit is contained in:
2025-04-19 05:02:24 +01:00
parent feb3a793d9
commit 64d13e3964
+1 -1
View File
@@ -49,6 +49,7 @@ pub struct App {
impl eframe::App for App {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
ctx.request_repaint_after(Duration::from_millis(100));
self.empty_session.run_timers(&mut self.game_handle);
egui::TopBottomPanel::bottom("bottom_panel")
.exact_height(25.0)
.show(ctx, |ui| {
@@ -114,7 +115,6 @@ impl App {
tools::header(ui, "Session");
ui.add_enabled_ui(!self.empty_session.disabled, |ui| {
ui.horizontal(|ui| {
self.empty_session.run_timers(&mut self.game_handle);
if ui.button("Empty current session").clicked() {
self.empty_session.interval = Instant::now();
self.empty_session.disabled = true;