change how vks are stored
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@@ -1,11 +1,12 @@
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use crate::util::{self, consts::game::WINDOW_TITLE};
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use std::time::{Duration, Instant};
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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KEYBD_EVENT_FLAGS, MAP_VIRTUAL_KEY_TYPE, MapVirtualKeyW, VK_NUMPAD4, VK_NUMPAD6, keybd_event,
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KEYBD_EVENT_FLAGS, MAP_VIRTUAL_KEY_TYPE, MapVirtualKeyW, VIRTUAL_KEY, VK_NUMPAD4, VK_NUMPAD6,
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keybd_event,
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};
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pub const INTERVAL: Duration = Duration::from_secs(60);
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const PRESS_KEYS: [u8; 2] = [VK_NUMPAD4.0 as u8, VK_NUMPAD6.0 as u8];
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const PRESS_KEYS: [VIRTUAL_KEY; 2] = [VK_NUMPAD4, VK_NUMPAD6];
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#[derive(Debug)]
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pub struct AntiAfk {
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@@ -36,17 +37,25 @@ pub fn can_activate() -> bool {
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is_window_focused(WINDOW_TITLE) && !is_any_key_pressed(&PRESS_KEYS) && !is_cursor_visible()
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}
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pub fn send(vk_codes: &[u8]) {
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vk_codes.iter().for_each(|vk_code: &u8| unsafe {
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pub fn send(vk_codes: &[VIRTUAL_KEY]) {
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vk_codes.iter().for_each(|vk_code| unsafe {
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keybd_event(
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*vk_code,
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u8::try_from(MapVirtualKeyW(u32::from(*vk_code), MAP_VIRTUAL_KEY_TYPE(0))).unwrap(),
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vk_code.0 as u8,
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u8::try_from(MapVirtualKeyW(
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u32::from(vk_code.0),
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MAP_VIRTUAL_KEY_TYPE(0),
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))
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.unwrap(),
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KEYBD_EVENT_FLAGS(0),
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0,
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);
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keybd_event(
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*vk_code,
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u8::try_from(MapVirtualKeyW(u32::from(*vk_code), MAP_VIRTUAL_KEY_TYPE(0))).unwrap(),
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vk_code.0 as u8,
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u8::try_from(MapVirtualKeyW(
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u32::from(vk_code.0),
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MAP_VIRTUAL_KEY_TYPE(0),
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))
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.unwrap(),
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KEYBD_EVENT_FLAGS(2),
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0,
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);
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