a few clippy fixes
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@@ -51,15 +51,11 @@ unsafe extern "system" {
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fn get_gta_pid(system_info: &mut SystemInfo) -> Option<u32> {
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system_info.refresh();
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if let Some(p) = system_info
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system_info
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.processes()
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.iter()
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.find(|p| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY)
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{
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return Some(p.pid());
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} else {
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return None;
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}
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.map(|p| p.pid())
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}
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pub fn activate(game_handle: &mut HANDLE, system_info: &mut SystemInfo) -> Result<(), ()> {
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@@ -61,7 +61,7 @@ fn activate(system_info: &mut SystemInfo) {
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.iter()
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.filter(|p| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY)
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.for_each(|p| {
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if p.kill() == false {
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if !p.kill() {
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log::log(
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log::LogLevel::Error,
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"failed to force close game, probably due to access denied",
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@@ -137,13 +137,9 @@ impl GameNetworking {
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fn get_game_exe_path(system_info: &mut SystemInfo) -> Option<&Path> {
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system_info.refresh();
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if let Some(process) = system_info
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system_info
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.processes()
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.iter()
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.find(|p| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY)
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{
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process.exe()
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} else {
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None
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}
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.and_then(|p| p.exe())
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}
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