ensure game isn't suspended when we close
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@@ -58,7 +58,9 @@ pub fn activate(app: &mut App) {
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pub fn deactivate(app: &mut App) {
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unsafe {
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let _ = NtResumeProcess(app.game_handle);
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let _ = CloseHandle(app.game_handle);
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if !app.game_handle.is_invalid() {
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let _ = NtResumeProcess(app.game_handle);
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let _ = CloseHandle(app.game_handle);
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}
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}
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}
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