ensure game isn't suspended when we close
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@@ -58,7 +58,9 @@ pub fn activate(app: &mut App) {
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pub fn deactivate(app: &mut App) {
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pub fn deactivate(app: &mut App) {
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unsafe {
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unsafe {
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if !app.game_handle.is_invalid() {
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let _ = NtResumeProcess(app.game_handle);
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let _ = NtResumeProcess(app.game_handle);
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let _ = CloseHandle(app.game_handle);
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let _ = CloseHandle(app.game_handle);
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}
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}
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}
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}
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}
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@@ -340,6 +340,8 @@ impl Drop for App {
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let mut config_file = File::create(config_path).unwrap();
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let mut config_file = File::create(config_path).unwrap();
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let json = serde_json::to_string_pretty(&persistent_state).unwrap();
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let json = serde_json::to_string_pretty(&persistent_state).unwrap();
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config_file.write_all(json.as_bytes()).unwrap();
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config_file.write_all(json.as_bytes()).unwrap();
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//
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features::empty_session::deactivate(self);
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}
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}
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}
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}
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