lowkey improve logging
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@@ -1,7 +1,6 @@
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use crate::util::{
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consts::game::{EXE_ENHANCED, EXE_LEGACY},
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countdown::Countdown,
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log,
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system_info::SystemInfo,
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};
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use std::time::{Duration, Instant};
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@@ -65,8 +64,7 @@ pub fn activate(game_handle: &mut HANDLE, system_info: &mut SystemInfo) -> Resul
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match unsafe { OpenProcess(PROCESS_SUSPEND_RESUME, false, pid) } {
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Ok(handle) => *game_handle = handle,
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Err(why) => {
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let message = format!("failed to suspend game for empty session:\n{why}");
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log::log(log::LogLevel::Error, &message);
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log::error!("failed to suspend game for empty session:\n{why}");
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return Err(());
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}
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}
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@@ -1,6 +1,5 @@
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use crate::util::{
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consts::game::{EXE_ENHANCED, EXE_LEGACY},
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log,
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system_info::SystemInfo,
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};
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use std::time::{Duration, Instant};
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@@ -62,10 +61,7 @@ fn activate(system_info: &mut SystemInfo) {
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.filter(|p| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY)
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.for_each(|p| {
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if !p.kill() {
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log::log(
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log::LogLevel::Error,
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"failed to force close game, probably due to access denied",
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);
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log::error!("failed to force close game, probably due to access denied");
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}
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});
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system_info.refresh();
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