add Firewall to App
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@@ -7,6 +7,7 @@ use crate::{
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},
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},
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util::{
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util::{
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consts::{colours, game::WINDOW_TITLE, path},
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consts::{colours, game::WINDOW_TITLE, path},
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firewall::Firewall,
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persistent_state::PersistentState,
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persistent_state::PersistentState,
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system_info::SystemInfo,
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system_info::SystemInfo,
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win,
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win,
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@@ -49,6 +50,7 @@ pub struct App {
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stage: Stage,
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stage: Stage,
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pub flags: Flags,
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pub flags: Flags,
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pub system_info: SystemInfo,
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pub system_info: SystemInfo,
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pub firewall: Firewall,
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pub anti_afk: features::anti_afk::AntiAfk,
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pub anti_afk: features::anti_afk::AntiAfk,
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empty_session: features::empty_session::EmptySession,
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empty_session: features::empty_session::EmptySession,
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force_close: features::force_close::ForceClose,
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force_close: features::force_close::ForceClose,
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@@ -11,17 +11,20 @@ use windows::{
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core::BSTR,
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core::BSTR,
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};
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};
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#[derive(Debug)]
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pub struct Firewall {
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pub struct Firewall {
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policy: INetFwPolicy2,
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policy: INetFwPolicy2,
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}
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}
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impl Firewall {
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impl Default for Firewall {
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pub fn new() -> Result<Self, Box<dyn Error>> {
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fn default() -> Self {
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Ok(Self {
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Self {
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policy: unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }?,
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policy: unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap(),
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})
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}
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}
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}
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}
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impl Firewall {
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pub fn add(
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pub fn add(
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&self,
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&self,
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name: &str,
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name: &str,
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