rework networking indicator dot
This commit is contained in:
@@ -1,7 +1,4 @@
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use crate::util::consts::{
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colours,
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game::{EXE_ENHANCED, EXE_LEGACY},
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};
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use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
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use std::{
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path::Path,
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time::{Duration, Instant},
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@@ -44,16 +41,6 @@ impl From<bool> for BlockedStatus {
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}
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}
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impl From<BlockedStatus> for eframe::egui::Color32 {
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fn from(value: BlockedStatus) -> Self {
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match value {
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BlockedStatus::Blocked => colours::RED,
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BlockedStatus::Failed => colours::YELLOW,
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BlockedStatus::Unblocked => colours::GREEN,
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}
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}
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}
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impl BlockedStatus {
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pub fn to_color32(self) -> eframe::egui::Color32 {
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self.into()
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+13
-9
@@ -139,9 +139,20 @@ impl App {
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.outer_margin(egui::vec2(0.0, -2.0))
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.show(ui, |ui| {
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let response = ui.add_enabled_ui(self.flags.elevated, |ui| {
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let label = ui.label("Game's network access");
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let label = ui.horizontal(|ui| {
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let label = ui.label("Game's network access");
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ui.add_space(1.0);
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ui.add(
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egui::Image::new(egui::include_image!("../../assets/circle.svg"))
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.max_size([4.0, 4.0].into())
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.tint(self.game_networking.blocked_status.to_color32()),
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)
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.on_hover_text("This turns yellow if GTA Tools\ncannot find your game.");
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self.game_networking.if_failed_return_to_unblocked();
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label
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});
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ui.horizontal(|ui| {
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let available_width = label.rect.width();
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let available_width = label.inner.rect.width();
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let spacing = ui.spacing().item_spacing.x;
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let button_width = (available_width - spacing) / 2.0;
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if ui
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@@ -156,13 +167,6 @@ impl App {
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{
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self.game_networking.unblock_all();
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}
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ui.add(
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egui::Image::new(egui::include_image!("../../assets/circle.svg"))
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.max_size([4.0, 4.0].into())
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.tint(self.game_networking.blocked_status.to_color32()),
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)
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.on_hover_text("This turns yellow if GTA Tools\ncannot find your game.");
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self.game_networking.if_failed_return_to_unblocked();
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});
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});
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response.response.on_disabled_hover_text(
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@@ -0,0 +1,16 @@
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use crate::features::game_networking::BlockedStatus;
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use eframe::egui;
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pub const RED: egui::Color32 = egui::Color32::from_rgb(255, 128, 128);
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pub const YELLOW: egui::Color32 = egui::Color32::from_rgb(255, 255, 128);
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pub const GREEN: egui::Color32 = egui::Color32::from_rgb(128, 255, 128);
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impl From<BlockedStatus> for egui::Color32 {
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fn from(value: BlockedStatus) -> Self {
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match value {
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BlockedStatus::Blocked => RED,
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BlockedStatus::Failed => YELLOW,
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BlockedStatus::Unblocked => GREEN,
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}
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}
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}
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@@ -1,4 +1,5 @@
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mod app;
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mod colours;
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mod debug;
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pub mod run;
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pub mod settings;
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@@ -8,10 +8,3 @@ pub mod game {
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pub const EXE_LEGACY: &str = "GTA5.exe";
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pub const WINDOW_TITLE: &str = "Grand Theft Auto V";
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}
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pub mod colours {
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use eframe::egui::Color32;
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pub const RED: Color32 = Color32::from_rgb(249, 101, 84);
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pub const YELLOW: Color32 = Color32::from_rgb(249, 236, 84);
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pub const GREEN: Color32 = Color32::from_rgb(104, 249, 84);
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}
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