redesign features::force_close internals a bit

This commit is contained in:
2025-04-20 01:42:06 +01:00
parent ccc27b1944
commit da2b15a0b6
+21 -15
View File
@@ -7,8 +7,8 @@ const INTERVAL: Duration = Duration::from_secs(3);
#[derive(Debug)]
pub struct ForceClose {
pub button_text: String,
prompting: bool,
interval: Instant,
timer: Instant,
counting: bool,
current_frame: bool,
}
@@ -16,8 +16,8 @@ impl Default for ForceClose {
fn default() -> Self {
Self {
button_text: "Force close game".to_owned(),
prompting: false,
interval: Instant::now(),
timer: Instant::now(),
counting: false,
current_frame: false,
}
}
@@ -25,22 +25,28 @@ impl Default for ForceClose {
impl ForceClose {
pub fn prompt(&mut self, force_close_button_clicked: bool, sysinfo: &mut System) {
if force_close_button_clicked && !self.prompting {
*self = Self {
button_text: "Are you sure?".to_owned(),
prompting: true,
interval: Instant::now(),
current_frame: true,
}
if force_close_button_clicked && !self.counting {
self.button_text = "Are you sure?".to_owned();
self.timer = Instant::now();
self.counting = true;
self.current_frame = true;
}
if self.prompting && self.interval.elapsed() <= INTERVAL {
if self.counting && self.timer.elapsed() >= INTERVAL {
self.reset();
} else {
if force_close_button_clicked && !self.current_frame {
activate(sysinfo);
*self = Self::default();
self.reset();
}
} else {
*self = Self::default();
}
self.finish_current_frame();
}
fn reset(&mut self) {
*self = Self::default();
}
fn finish_current_frame(&mut self) {
if self.current_frame {
self.current_frame = false;
}