64 Commits
Author SHA1 Message Date
futile 6cb70e87af 0.12.0 2026-07-11 07:31:00 +01:00
futile 393588d8d0 update readme 2026-07-11 06:53:18 +01:00
futile f22040d8e3 update view source code url 2026-07-11 06:52:15 +01:00
futile 937d775f63 delete github workflows 2026-07-11 04:39:23 +01:00
futile 709b17d729 update screenshots 2026-07-11 04:36:52 +01:00
futile 9a18ea1576 fix width of save server ip box 2026-07-11 04:30:49 +01:00
futile 96c4fd80a4 optimise circle.svg, for some reason 2026-06-28 17:47:39 +01:00
futile 47b647784e revert "update logo"
This reverts commit 890ae36590.
2026-06-28 17:34:02 +01:00
futile 3cf1d708a8 update egui & co, and rip out catppuccin_egui (garbage) 2026-06-28 17:30:43 +01:00
futile e8df86c250 update dependencies 2026-06-28 16:33:21 +01:00
futile 40bb3e2cc2 update text a lil 2026-06-28 16:24:09 +01:00
futile 7c5e64774c fuck that file 2026-06-28 16:22:21 +01:00
futile a02293a518 update readme 2026-06-28 16:14:56 +01:00
futile 1f296c3880 remove conditional elevation 2026-06-28 16:14:49 +01:00
futile 054c86e2d2 show reset button only when save server ip is not the default value 2026-06-28 15:38:19 +01:00
futile eed72cdec9 firewall: save a to_string call 2026-01-16 16:10:49 +00:00
sapphireandfutile 749bf9a7a7 cargo clippy 2025-12-12 22:54:00 +00:00
sapphireandfutile f1f71e7533 Upload artifact 2025-12-12 22:54:00 +00:00
sapphireandfutile 27eeb48044 Add CI 2025-12-12 22:54:00 +00:00
sapphire 60f1868334 Use anyhow for Result type 2025-12-12 03:40:33 -06:00
futile 44e5997847 update todo 2025-12-12 09:39:56 +00:00
sapphireandfutile 0384eee42c Improve logging 2025-12-12 09:36:21 +00:00
sapphireandfutile 89a320fd0f logging: remove padding newlines 2025-12-12 09:36:21 +00:00
sapphireandfutile 58fd6b7e9c game_networking: turn blocked into enum
Allows us to keep track of what's blocked without querying rules constantly.
2025-12-12 09:36:21 +00:00
futileandsapphire 53fd0112c2 apply review suggestions
Co-authored-by: Sapphire <imsapphire0@gmail.com>
2025-12-12 03:52:40 -05:00
futileandsapphire 23fd4b12f9 use Firewall in game_networking 2025-12-12 03:52:40 -05:00
futileandsapphire e0a5821431 add is_blocked method to Firewall 2025-12-12 03:52:40 -05:00
futileandsapphire 50b5388f8a use Firewall in empty_session 2025-12-12 03:52:40 -05:00
futileandsapphire d185ab1a57 add Firewall to App 2025-12-12 03:52:40 -05:00
futileandsapphire 4205a332a7 add firewall helper util 2025-12-12 03:52:40 -05:00
futileandsapphire ade95b5c65 empty session with firewall instead of suspend 2025-12-12 03:52:40 -05:00
futileandsapphire 54985d350a initialize COM in app_creator instead of local to module 2025-12-12 03:52:40 -05:00
futileandsapphire 97e1446996 move get_game_exe_path to be a method on SystemInfo 2025-12-12 03:52:40 -05:00
futile 746b36dfc0 add panic button (useful) 2025-12-12 05:08:56 +00:00
futile 200b92cd48 update todo 2025-12-11 05:58:39 +00:00
futile fb7e1f7864 apply (some) clippy suggestions 2025-12-11 02:44:40 +00:00
futile b0afa9de1a update todo 2025-12-11 02:35:19 +00:00
futile 890ae36590 update logo 2025-12-11 02:34:10 +00:00
futile 89eec435ff update static_vcruntime 2025-12-08 18:30:40 +00:00
futileandsapphire 2611dbfd3e only show save server ip input box sometimes
Co-authored-by: Sapphire <imsapphire0@gmail.com>
2025-12-01 07:34:21 +00:00
futile eafc9e1d10 update todo 2025-11-26 22:43:48 +00:00
futile 0e92c9908d update todo 2025-11-24 12:18:08 +00:00
futile 8ffc5efb8d bump tauri-winres 2025-11-22 14:20:31 +00:00
futile bd8f70ed5f update todo 2025-11-22 11:30:38 +00:00
futile 9227533303 update readme 2025-11-22 10:06:23 +00:00
futile 4b522d9b3f move "open storage path" feature from debug to settings 2025-11-22 09:47:44 +00:00
futile d393bbfc37 better error handling and variable name changes in launch 2025-11-22 09:39:14 +00:00
futile 7190dc05fe rename ensure_not_both_blocked_simultaneously to ensure_block_exclusivity 2025-11-22 09:27:03 +00:00
futile 23b6c879ae better error handling of block exclusivity 2025-11-22 09:27:02 +00:00
futile 660a478fbb greatly simplify blocked status by removing temporary failure state 2025-11-22 09:27:02 +00:00
futile 28486174f2 create block/unblock buttons more idiomatically 2025-11-22 09:27:01 +00:00
futile 0f65c76055 remove size limit of force close button, as it could be too large on various scaling options (why was it even sized) 2025-11-22 09:26:40 +00:00
futile 8943e61f3a 0.11.0 2025-11-21 12:08:02 +00:00
futile ed0a828fd4 ensure all filters do not use the same name (oops) 2025-11-21 11:56:52 +00:00
futile 96ef494443 let's check in this todo for fun 2025-11-21 11:21:17 +00:00
futile 9b5340a6c5 apply clippy suggestions 2025-11-21 11:19:24 +00:00
futile 74132ec322 heavily modify game_networking & fully implement save server blocking 2025-11-21 11:09:18 +00:00
futile a58606c91d nicen up game_networking 2025-11-21 10:01:41 +00:00
futile 47adf42a48 add settings support for alternative replay glitching 2025-11-20 17:46:58 +00:00
futile 0fb587027c nicen up settings 2025-11-20 16:02:03 +00:00
futile 0424b7b114 fix weird changing colour on futile link in about 2025-11-20 14:16:24 +00:00
futile e89c3acc06 change is_system_theme_dark to is_system_theme_light 2025-11-20 14:10:26 +00:00
futile ab64c29935 update readme 2025-11-08 13:54:42 +00:00
futile e216445c7f update readme screenshots 2025-11-07 12:48:05 +00:00
22 changed files with 1416 additions and 1190 deletions
-31
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@@ -1,31 +0,0 @@
name: Create release for pushed tag
on:
push:
tags:
- "*"
jobs:
release-on-tag:
runs-on: windows-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v5
- uses: dtolnay/rust-toolchain@stable
- name: Create release
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TAG: ${{ github.ref_name }}
run: |
if gh release view "$TAG" >/dev/null 2>&1; then
echo "A release already exists for $TAG, skipping"
else
cargo build --release
prev_tag=$(gh release list --limit 100 --json tagName --jq '.[0].tagName')
notes="**Full Changelog**: https://github.com/${{ github.repository }}/compare/${prev_tag}...${TAG}"
gh release create "$TAG" target/release/gta-tools.exe \
--title "$TAG" \
--notes "$notes"
fi
@@ -1,43 +0,0 @@
name: Create releases for existing tags
on:
workflow_dispatch:
jobs:
release-retroactively:
runs-on: windows-latest
permissions:
contents: write
steps:
- name: Checkout repository
uses: actions/checkout@v5
with:
fetch-depth: 0
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
- name: Get tags and create release for each
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
mapfile -t tags < <(git tag -l)
echo "${#tags[@]} tags found."
prev_tag=""
for tag in "${tags[@]}"; do
if gh release view "$tag" >/dev/null 2>&1; then
echo "A release already exists for $tag, skipping"
else
echo "Proceeding with tag $tag"
git checkout "$tag"
cargo build --release
if [ -n "$prev_tag" ]; then
notes="**Full Changelog**: https://github.com/${{ github.repository }}/compare/${prev_tag}...${tag}"
else
notes="**Full Changelog**: https://github.com/${{ github.repository }}/commits/${tag}"
fi
gh release create "$tag" target/release/gta-tools.exe \
--title "$tag" \
--notes "$notes"
fi
prev_tag="$tag"
done
Generated
+903 -671
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+14 -18
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@@ -1,42 +1,38 @@
[package] [package]
name = "gta-tools" name = "gta-tools"
version = "0.10.0" version = "0.12.0"
edition = "2024" edition = "2024"
license = "Apache-2.0" license = "Apache-2.0"
authors = ["futile <git@futile.eu>"] authors = ["futile <git@futile.eu>"]
description = "A toolset of convenient things for GTA V Online." description = "A toolset of convenient things for GTA V Online."
[dependencies] [dependencies]
catppuccin-egui = { version = "5.6.0", default-features = false, features = [ anyhow = "1.0"
"egui32", eframe = { version = "0.35", default-features = false, features = [
] }
eframe = { version = "0.32.2", default-features = false, features = [
"glow", "glow",
"default_fonts", "default_fonts",
] } ] }
egui_extras = { version = "0.32.2", default-features = false, features = [ egui_extras = { version = "0.35", default-features = false, features = [
"image", "image",
"svg", "svg",
] } ] }
humantime = "2.3.0" humantime = "2.3.0"
image = { version = "0.25.8", default-features = false, features = ["png"] } image = { version = "0.25", default-features = false, features = ["png"] }
log = "0.4.28" log = "0.4"
open = "5.3.2" open = "5"
serde = { version = "1.0.219", features = ["derive"] } serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0.143" serde_json = "1.0"
strum = { version = "0.27.2", features = ["derive"] } strum = { version = "0.28", features = ["derive"] }
windows = { version = "0.62.0", features = [ windows = { version = "0.62", features = [
"Win32_NetworkManagement_WindowsFirewall", "Win32_NetworkManagement_WindowsFirewall",
"Win32_Security",
"Win32_System_Com", "Win32_System_Com",
"Win32_System_Diagnostics_ToolHelp", "Win32_System_Diagnostics_ToolHelp",
"Win32_System_Threading", "Win32_System_Threading",
"Win32_UI_Input_KeyboardAndMouse", "Win32_UI_Input_KeyboardAndMouse",
"Win32_UI_Shell",
"Win32_UI_WindowsAndMessaging", "Win32_UI_WindowsAndMessaging",
] } ] }
winreg = "0.55.0" winreg = "0.56"
[build-dependencies] [build-dependencies]
static_vcruntime = "2.0.0" static_vcruntime = "3.0.0"
tauri-winres = "0.3.3" tauri-winres = "0.3"
+19 -15
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@@ -2,10 +2,11 @@
A toolset of convenient things for GTA V Online. A toolset of convenient things for GTA V Online.
<picture> ![](https://i.vgy.me/HVBklM.png)
<source srcset="https://i.vgy.me/M4sOHh.png" media="(prefers-color-scheme: dark)"> ![](https://i.vgy.me/yzRGjG.png)
<img src="https://i.vgy.me/mpO9uc.png">
</picture> > [!NOTE]
> I have been forced to move this project from [GitHub](https://github.com/elituf/gta-tools) to [here](https://gitlab.com/futile/gta-tools). Sorry for the inconvenience. From now on you may always find the project source code via the redirect at [futile.eu/gta-tools](https://futile.eu/gta-tools).
## Installing ## Installing
@@ -13,13 +14,13 @@ A toolset of convenient things for GTA V Online.
Download the latest release [here](https://github.com/elituf/gta-tools/releases/latest/download/gta-tools.exe) and place it somewhere convenient for you, such as Documents. You could then make a shortcut titled "GTA Tools", and pin it to taskbar or Start. Download the latest release [here](https://github.com/elituf/gta-tools/releases/latest/download/gta-tools.exe) and place it somewhere convenient for you, such as Documents. You could then make a shortcut titled "GTA Tools", and pin it to taskbar or Start.
**Option 2** — <ins>Build from source</ins> **Option 2** — <ins>Build from source</ins>
You will need the Rust toolchain, which can be obtained [here](https://rustup.rs). Follow the instructions of its installer. Once you have Rust installed, clone this repo and navigate to it. At this point, you should probably `git checkout x.x.x`, where `x.x.x` is the latest tag. You can then run `cargo build --release`. Once you do that, you can use the binary located at `.\target\release\gta-tools.exe` in the same way as **Option 1**. You will need Rust, which you can get [here](https://rustup.rs). Then, clone this repo and navigate to it. At this point, you should probably `git checkout x.x.x`, where `x.x.x` is the latest tag. You can then run `cargo build --release`. Once you do that, you can use the binary located at `.\target\release\gta-tools.exe` in the same way as **Option 1**.
It is recommended to always use an up-to-date version of GTA Tools from [releases](https://github.com/elituf/gta-tools/releases). You can also easily access this repository by going to the <kbd>About</kbd> page of GTA Tools and clicking the GitHub button beside the version number.
## Guide ## Guide
Every feature of GTA Tools is Legacy/Enhanced-agnostic. Some functionality of GTA Tools requires administrator access. If necessary, GTA Tools can either be started as admin manually, or, the user can simply use the <kbd>Elevate</kbd> button to relaunch GTA Tools as admin. Every feature of GTA Tools is Legacy/Enhanced-agnostic. GTA Tools requires administrator access.
It is recommended to always use an up-to-date version of GTA Tools from [releases](https://github.com/elituf/gta-tools/releases). You can also easily access this repository by going to the <kbd>About</kbd> page of GTA Tools and clicking the GitHub button beside the version number.
#### Game #### Game
@@ -33,7 +34,7 @@ There is also a <kbd>Force close game</kbd> feature, which simply kills all game
This section also has two features. This section also has two features.
The first being <kbd>Empty current session</kbd>, which "removes everyone" from your session by suspending your game for 10 seconds, and then resuming it. This method is exceedingly similar to the Resource Monitor method, but made convenient in one button. This can be useful in numerous ways: The first being <kbd>Empty current session</kbd>, which "removes everyone" from your session by blocking the game's network access for 10 seconds, then unblocking it. This can be useful in numerous ways:
* You are stuck loading into a session * You are stuck loading into a session
* You are stuck loading into an interior * You are stuck loading into an interior
* You are about to get griefed while doing a freemode mission * You are about to get griefed while doing a freemode mission
@@ -46,10 +47,7 @@ The other feature is <kbd>Anti AFK</kbd>, which, when toggled, prevents you from
#### Network #### Network
The last section has a single feature, <kbd>Game's network access</kbd>, with two buttons, <kbd>Block</kbd> and <kbd>Unblock</kbd>, and a coloured indicator dot. This feature requires administrator, and blocks/unblocks GTA V's entire internet access using the Windows Firewall. The coloured indicator dot has these meanings: The last section has a single feature, <kbd>Game's network access</kbd>, with two buttons, <kbd>Block</kbd> and <kbd>Unblock</kbd>, and a coloured indicator dot (**green** - normal, **red** - blocked). This feature blocks/unblocks GTA V's entire internet access using the Windows Firewall.
* **Green** - the game is connected to the internet
* **Yellow** - the game could not be found running, and thus was not blocked
* **Red** - the game is blocked from the internet
This feature is primarily useful for **replay glitching**, which is an exploit that allows you to complete any heist/mission finale, get the money for it, and then be able to do it again right away. Here's how you can do a replay glitch: This feature is primarily useful for **replay glitching**, which is an exploit that allows you to complete any heist/mission finale, get the money for it, and then be able to do it again right away. Here's how you can do a replay glitch:
1. Get to the finale of a heist/contract/mission series, such as **The Contract: Dr. Dre** 1. Get to the finale of a heist/contract/mission series, such as **The Contract: Dr. Dre**
@@ -59,9 +57,15 @@ This feature is primarily useful for **replay glitching**, which is an exploit t
5. At this point, <kbd>Unblock</kbd> the game's internet access and load back into online 5. At this point, <kbd>Unblock</kbd> the game's internet access and load back into online
6. Finally, spend any amount of money, and you should receive the finale cut, but also be able to go play the finale again immediately 6. Finally, spend any amount of money, and you should receive the finale cut, but also be able to go play the finale again immediately
## Issues This feature can also be changed to <kbd>Rockstar save server access</kbd> via the **Network** dropdown of the settings. When in this mode, instead of blocking the entire game's network, it will only block the Rockstar save server at the IP `192.81.241.171`. The IP can also be changed in the same settings, if ever needed.
- I have noticed that on my current Windows 10 install, when not elevated (administrator), the <kbd>Force close game</kbd> and <kbd>Empty current session</kbd> features can fail due to being denied access. This was tested by other people and is not guaranteed to happen. If this does happen to you, I recommend using GTA Tools always in elevated mode. Check "Always start elevated" in the Settings tab. Here's how you can do a replay glitch using this alternative method:
1. Get to the finale of a heist/contract/mission series, such as **The Contract: Dr. Dre**
2. At any point before you complete the finale, <kbd>Block</kbd> the save server access (for example, at the beginning of the mission)
3. Complete the finale as normal
4. After loading into online, exit to story mode
5. At this point, <kbd>Unblock</kbd> the save server access and load back into online
6. Finally, force a save by changing your outfit, and you should receive the finale cut, but also be able to go play the finale again immediately
+1 -23
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@@ -1,23 +1 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <svg width="512" height="512" viewBox="0 0 512 512" xmlns="http://www.w3.org/2000/svg"><circle style="fill:#fff" cx="256" cy="256" r="256"/></svg>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="512"
height="512"
viewBox="0 0 512 512"
version="1.1"
id="svg1"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs1" />
<g
id="layer1">
<circle
style="fill:#ffffff"
id="path1"
cx="256"
cy="256"
r="256" />
</g>
</svg>

Before

Width:  |  Height:  |  Size: 458 B

After

Width:  |  Height:  |  Size: 147 B

+11
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@@ -6,6 +6,17 @@ fn main() {
.set("LegalCopyright", "futile <git@futile.eu>") .set("LegalCopyright", "futile <git@futile.eu>")
.set_language(0x0009) .set_language(0x0009)
.set_icon("assets/icon.ico") .set_icon("assets/icon.ico")
.set_manifest(
r#"<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>"#,
)
.compile() .compile()
.unwrap(); .unwrap();
embed_latest_git_hash(); embed_latest_git_hash();
+30 -39
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@@ -1,13 +1,14 @@
use crate::util::{ use crate::util::{
consts::game::{EXE_ENHANCED, EXE_LEGACY},
countdown::Countdown, countdown::Countdown,
firewall::{Firewall, RuleDirection, RuleMode, RuleProtocol},
system_info::SystemInfo, system_info::SystemInfo,
}; };
use anyhow::Result;
use std::time::{Duration, Instant}; use std::time::{Duration, Instant};
use windows::Win32::{
Foundation::{HANDLE, NTSTATUS}, const FILTER_NAME_EMPTY_SESSION_IN: &str = "[GTA Tools] Block inbound UDP traffic for all of GTA V";
System::Threading::{OpenProcess, PROCESS_SUSPEND_RESUME}, const FILTER_NAME_EMPTY_SESSION_OUT: &str =
}; "[GTA Tools] Block outbound UDP traffic for all of GTA V";
const INTERVAL: Duration = Duration::from_secs(10); const INTERVAL: Duration = Duration::from_secs(10);
@@ -29,52 +30,42 @@ impl Default for EmptySession {
} }
impl EmptySession { impl EmptySession {
pub fn run_timers(&mut self, game_handle: &mut HANDLE) { pub fn run_timers(&mut self, firewall: &Firewall) -> Result<()> {
if self.disabled { if self.disabled {
self.countdown.count(); self.countdown.count();
} else { } else {
self.countdown.reset(); self.countdown.reset();
} }
if self.interval.elapsed() >= INTERVAL { if self.interval.elapsed() >= INTERVAL {
deactivate(game_handle); deactivate(firewall)?;
self.disabled = false; self.disabled = false;
} }
Ok(())
} }
} }
#[link(name = "ntdll")] pub fn activate(system_info: &mut SystemInfo, firewall: &Firewall) -> Result<bool> {
unsafe extern "system" { let Some(exe_path) = system_info.get_game_exe_path() else {
unsafe fn NtSuspendProcess(ProcessHandle: HANDLE) -> NTSTATUS; log::info!("wasn't able to find game exe");
unsafe fn NtResumeProcess(ProcessHandle: HANDLE) -> NTSTATUS; return Ok(false);
}
fn get_gta_pid(system_info: &mut SystemInfo) -> Option<u32> {
system_info.refresh();
system_info
.processes()
.iter()
.find(|p| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY)
.map(|p| p.pid())
}
pub fn activate(game_handle: &mut HANDLE, system_info: &mut SystemInfo) -> bool {
let Some(pid) = get_gta_pid(system_info) else {
return false;
}; };
match unsafe { OpenProcess(PROCESS_SUSPEND_RESUME, false, pid) } { firewall.add(
Ok(handle) => *game_handle = handle, FILTER_NAME_EMPTY_SESSION_IN,
Err(why) => { RuleMode::Executable(exe_path.to_path_buf()),
log::error!("failed to suspend game for empty session:\n{why}"); RuleDirection::In,
return false; RuleProtocol::Udp,
} )?;
} firewall.add(
unsafe { NtSuspendProcess(*game_handle) }.unwrap(); FILTER_NAME_EMPTY_SESSION_OUT,
true RuleMode::Executable(exe_path.to_path_buf()),
RuleDirection::Out,
RuleProtocol::Udp,
)?;
Ok(true)
} }
pub fn deactivate(game_handle: &mut HANDLE) { pub fn deactivate(firewall: &Firewall) -> Result<()> {
if !game_handle.is_invalid() { firewall.remove(FILTER_NAME_EMPTY_SESSION_IN)?;
// ignoring the return because this function behaves very weirdly firewall.remove(FILTER_NAME_EMPTY_SESSION_OUT)?;
let _ = unsafe { NtResumeProcess(*game_handle) }; Ok(())
}
} }
+69 -110
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@@ -1,141 +1,100 @@
use crate::util::{ use crate::{
consts::game::{EXE_ENHANCED, EXE_LEGACY}, gui::settings::BlockMethod,
util::{
firewall::{Firewall, RuleDirection, RuleMode, RuleProtocol},
system_info::SystemInfo, system_info::SystemInfo,
},
}; };
use std::{ use anyhow::Result;
path::Path,
time::{Duration, Instant},
};
use strum::{Display, EnumIter}; use strum::{Display, EnumIter};
use windows::{
Win32::{
NetworkManagement::WindowsFirewall::{
INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
},
System::Com::{
CLSCTX_INPROC_SERVER, COINIT_MULTITHREADED, CoCreateInstance, CoInitializeEx,
CoUninitialize,
},
},
core::BSTR,
};
const FILTER_NAME_IN: &str = "[GTA Tools] Block all inbound traffic for GTA V"; const FILTER_NAME_EXE: &str = "[GTA Tools] Block outbound traffic for all of GTA V";
const FILTER_NAME_OUT: &str = "[GTA Tools] Block all outbound traffic for GTA V"; const FILTER_NAME_SAVE_SERVER: &str = "[GTA Tools] Block outbound traffic to Rockstar save server";
const INTERVAL: Duration = Duration::from_secs(3); #[derive(Clone, Copy, Debug, Default, Display, EnumIter, PartialEq)]
#[derive(Clone, Copy, Debug, Display, PartialEq, Eq, EnumIter)]
pub enum BlockedStatus { pub enum BlockedStatus {
Blocked, #[default]
Failed,
Unblocked, Unblocked,
} Server,
Executable,
impl From<bool> for BlockedStatus {
fn from(value: bool) -> Self {
if value {
Self::Blocked
} else {
Self::Unblocked
}
}
} }
#[derive(Debug)] #[derive(Debug)]
pub struct GameNetworking { pub struct GameNetworking {
com_initialized: bool, pub blocked: BlockedStatus,
pub blocked_status: BlockedStatus,
timer: Instant,
counting: bool,
} }
impl Default for GameNetworking { impl Default for GameNetworking {
fn default() -> Self { fn default() -> Self {
let firewall = Firewall::default();
Self { Self {
blocked_status: Self::is_blocked().into(), blocked: if firewall.is_blocked(FILTER_NAME_SAVE_SERVER).unwrap() {
com_initialized: unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) }.is_ok(), BlockedStatus::Server
timer: Instant::now(), } else if firewall.is_blocked(FILTER_NAME_EXE).unwrap() {
counting: false, BlockedStatus::Executable
} } else {
} BlockedStatus::Unblocked
} },
impl Drop for GameNetworking {
fn drop(&mut self) {
if self.com_initialized {
unsafe { CoUninitialize() };
} }
} }
} }
impl GameNetworking { impl GameNetworking {
pub fn block_all(&mut self, system_info: &mut SystemInfo) { pub fn block_exe(&mut self, system_info: &mut SystemInfo, firewall: &Firewall) -> Result<()> {
let Some(exe_path) = get_game_exe_path(system_info) else { let Some(exe_path) = system_info.get_game_exe_path() else {
self.blocked_status = BlockedStatus::Failed; log::warn!("Unable to find game executable path.");
return; return Ok(());
}; };
let policy: INetFwPolicy2 = firewall
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap(); .add(
let rules = unsafe { policy.Rules() }.unwrap(); FILTER_NAME_EXE,
let exe_path = BSTR::from(exe_path.to_string_lossy().to_string()); RuleMode::Executable(exe_path.to_path_buf()),
for filter in [ RuleDirection::Out,
(FILTER_NAME_IN, NET_FW_RULE_DIR_IN), RuleProtocol::Any,
(FILTER_NAME_OUT, NET_FW_RULE_DIR_OUT), )
] { .inspect(|_| self.blocked = BlockedStatus::Executable)
unsafe { rules.Remove(&BSTR::from(filter.0)) }.unwrap();
let rule: INetFwRule =
unsafe { CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER) }.unwrap();
unsafe { rule.SetName(&BSTR::from(filter.0)) }.unwrap();
unsafe { rule.SetApplicationName(&exe_path) }.unwrap();
unsafe { rule.SetDirection(filter.1) }.unwrap();
unsafe { rule.SetEnabled(true.into()) }.unwrap();
unsafe { rule.SetAction(NET_FW_ACTION_BLOCK) }.unwrap();
unsafe { rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0) }.unwrap();
unsafe { rules.Add(&rule) }.unwrap();
}
self.blocked_status = Self::is_blocked().into();
} }
pub fn unblock_all(&mut self) { pub fn unblock_exe(&mut self, firewall: &Firewall) -> Result<()> {
let policy: INetFwPolicy2 = firewall
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap(); .remove(FILTER_NAME_EXE)
let rules = unsafe { policy.Rules() }.unwrap(); .inspect(|_| self.blocked = BlockedStatus::Unblocked)
unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)) }.unwrap();
unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)) }.unwrap();
self.blocked_status = Self::is_blocked().into();
} }
fn is_blocked() -> bool { pub fn block_save_server(&mut self, save_server_ip: &str, firewall: &Firewall) -> Result<()> {
let policy: INetFwPolicy2 = firewall
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap(); .add(
let rules = unsafe { policy.Rules() }.unwrap(); FILTER_NAME_SAVE_SERVER,
let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)) }.is_ok(); RuleMode::Address(save_server_ip.to_owned()),
let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)) }.is_ok(); RuleDirection::Out,
in_rule_exists || out_rule_exists RuleProtocol::Any,
)
.inspect(|_| self.blocked = BlockedStatus::Server)
} }
pub fn if_failed_return_to_boolean(&mut self) { pub fn unblock_save_server(&mut self, firewall: &Firewall) -> Result<()> {
if self.blocked_status == BlockedStatus::Failed && !self.counting { firewall
self.counting = true; .remove(FILTER_NAME_SAVE_SERVER)
self.timer = Instant::now(); .inspect(|_| self.blocked = BlockedStatus::Unblocked)
}
if self.blocked_status == BlockedStatus::Failed
&& self.counting
&& self.timer.elapsed() >= INTERVAL
{
self.counting = false;
self.blocked_status = Self::is_blocked().into();
}
}
} }
fn get_game_exe_path(system_info: &mut SystemInfo) -> Option<&Path> { pub fn ensure_block_exclusivity(
system_info.refresh(); &mut self,
system_info block_method: BlockMethod,
.processes() firewall: &Firewall,
.iter() ) -> Result<()> {
.find(|p| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY) match block_method {
.and_then(|p| p.exe()) BlockMethod::EntireGame => {
if self.blocked == BlockedStatus::Server {
self.unblock_save_server(firewall)?;
}
}
BlockMethod::SaveServer => {
if self.blocked == BlockedStatus::Executable {
self.unblock_exe(firewall)?;
}
}
}
Ok(())
}
} }
+7 -6
View File
@@ -34,18 +34,19 @@ pub fn launch(platform: &Platform, version: &LaunchVersion) {
LaunchVersion::Enhanced => r"SOFTWARE\WOW6432Node\Rockstar Games\GTAV Enhanced", LaunchVersion::Enhanced => r"SOFTWARE\WOW6432Node\Rockstar Games\GTAV Enhanced",
LaunchVersion::Legacy => r"SOFTWARE\WOW6432Node\Rockstar Games\Grand Theft Auto V", LaunchVersion::Legacy => r"SOFTWARE\WOW6432Node\Rockstar Games\Grand Theft Auto V",
}; };
let Ok(gta_v_enhanced) = hklm.open_subkey(rockstar_url) else { let Ok(gta_key) = hklm.open_subkey(rockstar_url) else {
return; return;
}; };
let Ok(install_folder): Result<String, std::io::Error> = let Ok(install_folder): Result<String, std::io::Error> =
gta_v_enhanced.get_value("InstallFolder") gta_key.get_value("InstallFolder")
else { else {
return; return;
}; };
let mut play_gtav_path = PathBuf::from(install_folder); let mut exe_path = PathBuf::from(install_folder);
play_gtav_path.push("PlayGTAV.exe"); exe_path.push("PlayGTAV.exe");
// ignoring the return because if it errors that means GTA isn't installed via Rockstar if let Err(why) = Command::new(exe_path).spawn() {
let _ = Command::new(play_gtav_path).spawn(); log::warn!("Couldn't launch GTA 5 via Rockstar Games Launcher: {why}");
}
} }
Platform::Epic => { Platform::Epic => {
let epic_url = match version { let epic_url = match version {
+154 -85
View File
@@ -1,8 +1,13 @@
use crate::{ use crate::{
features, features::{self, game_networking::BlockedStatus},
gui::{settings::Settings, tools, ui_ext::UiExt}, gui::{
settings::{BlockMethod, ROCKSTAR_SAVE_SERVER, Settings},
tools,
ui_ext::UiExt,
},
util::{ util::{
consts::{colours, game::WINDOW_TITLE}, consts::{colours, game::WINDOW_TITLE, path},
firewall::Firewall,
persistent_state::PersistentState, persistent_state::PersistentState,
system_info::SystemInfo, system_info::SystemInfo,
win, win,
@@ -24,7 +29,6 @@ enum Stage {
#[derive(Debug)] #[derive(Debug)]
pub struct Flags { pub struct Flags {
pub elevated: bool,
pub debug: bool, pub debug: bool,
closing: bool, closing: bool,
} }
@@ -32,7 +36,6 @@ pub struct Flags {
impl Default for Flags { impl Default for Flags {
fn default() -> Self { fn default() -> Self {
Self { Self {
elevated: win::is_elevated(),
debug: false, debug: false,
closing: false, closing: false,
} }
@@ -45,7 +48,7 @@ pub struct App {
stage: Stage, stage: Stage,
pub flags: Flags, pub flags: Flags,
pub system_info: SystemInfo, pub system_info: SystemInfo,
game_handle: windows::Win32::Foundation::HANDLE, firewall: Firewall,
pub anti_afk: features::anti_afk::AntiAfk, pub anti_afk: features::anti_afk::AntiAfk,
empty_session: features::empty_session::EmptySession, empty_session: features::empty_session::EmptySession,
force_close: features::force_close::ForceClose, force_close: features::force_close::ForceClose,
@@ -54,48 +57,39 @@ pub struct App {
} }
impl eframe::App for App { impl eframe::App for App {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
ctx.request_repaint_after(Duration::from_millis(100)); ui.request_repaint_after(Duration::from_millis(100));
self.empty_session.run_timers(&mut self.game_handle); self.empty_session.run_timers(&self.firewall).unwrap();
egui::TopBottomPanel::bottom("bottom_panel") egui::Panel::bottom("bottom_panel")
.exact_height(25.0) .exact_size(25.0)
.show(ctx, |ui| { .show(ui, |ui| {
ui.with_layout(egui::Layout::left_to_right(egui::Align::Center), |ui| { ui.with_layout(egui::Layout::left_to_right(egui::Align::Center), |ui| {
ui.build_menu(&mut self.stage); ui.build_menu(&mut self.stage);
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
let button = ui
.add_enabled(!self.flags.elevated, egui::Button::new("Elevate"))
.on_hover_text("Relaunch ourselves as administrator.")
.on_disabled_hover_text("We are already running elevated.");
if button.clicked() {
win::elevate(win::ElevationExitMethod::Gentle(&mut self.flags.closing));
}
}); });
}); });
}); egui::CentralPanel::default().show(ui, |ui| {
egui::CentralPanel::default().show(ctx, |ui| {
egui::ScrollArea::vertical() egui::ScrollArea::vertical()
.auto_shrink([false, true]) .auto_shrink([false, true])
.show(ui, |ui| match self.stage { .show(ui, |ui| match self.stage {
Stage::Main => self.show_main_stage(ctx, ui), Stage::Main => self.show_main_stage(ui),
Stage::Settings => self.show_settings_stage(ctx, ui), Stage::Settings => self.show_settings_stage(ui),
Stage::About => self.show_about_stage(ctx, ui), Stage::About => self.show_about_stage(ui),
}); });
}); });
if tools::debug_keycombo_pressed(ctx) || tools::debug_viewport_close_pressed(ctx) { if tools::debug_keycombo_pressed(ui) || tools::debug_viewport_close_pressed(ui) {
self.flags.debug = !self.flags.debug; self.flags.debug = !self.flags.debug;
} }
if self.flags.debug { if self.flags.debug {
self.show_debug_viewport(ctx); self.show_debug_viewport(ui);
} }
if self.flags.closing { if self.flags.closing {
ctx.send_viewport_cmd(egui::ViewportCommand::Close); ui.send_viewport_cmd(egui::ViewportCommand::Close);
} }
} }
} }
impl App { impl App {
fn show_game_section(&mut self, _ctx: &egui::Context, ui: &mut egui::Ui) { fn show_game_section(&mut self, ui: &mut egui::Ui) {
ui.header("Game"); ui.header("Game");
ui.horizontal(|ui| { ui.horizontal(|ui| {
if ui.button("Launch").clicked() { if ui.button("Launch").clicked() {
@@ -108,23 +102,18 @@ impl App {
ui.build_menu(&mut self.launch.selected); ui.build_menu(&mut self.launch.selected);
}); });
}); });
let force_close_button = ui.add_sized( let force_close_button = ui.button(&self.force_close.button_text);
[108.0, 0.0],
egui::Button::new(&self.force_close.button_text),
);
self.force_close self.force_close
.prompt(force_close_button.clicked(), &mut self.system_info); .prompt(force_close_button.clicked(), &mut self.system_info);
} }
fn show_session_section(&mut self, _ctx: &egui::Context, ui: &mut egui::Ui) { fn show_session_section(&mut self, ui: &mut egui::Ui) {
ui.header("Session"); ui.header("Session");
ui.add_enabled_ui(!self.empty_session.disabled, |ui| { ui.add_enabled_ui(!self.empty_session.disabled, |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
if ui.button("Empty current session").clicked() if ui.button("Empty current session").clicked()
&& features::empty_session::activate( && features::empty_session::activate(&mut self.system_info, &self.firewall)
&mut self.game_handle, .unwrap()
&mut self.system_info,
)
{ {
self.empty_session.interval = Instant::now(); self.empty_session.interval = Instant::now();
self.empty_session.disabled = true; self.empty_session.disabled = true;
@@ -139,9 +128,9 @@ impl App {
ui.add_space(8.0); ui.add_space(8.0);
ui.add_enabled_ui(false, |ui| { ui.add_enabled_ui(false, |ui| {
ui.label(if win::is_window_focused(WINDOW_TITLE) { ui.label(if win::is_window_focused(WINDOW_TITLE) {
"GTA is focused." "Game is focused."
} else { } else {
"GTA is not focused!" "Game is not focused!"
}) })
}); });
} }
@@ -151,77 +140,148 @@ impl App {
} }
} }
fn show_network_section(&mut self, _ctx: &egui::Context, ui: &mut egui::Ui) { fn show_network_section(&mut self, ui: &mut egui::Ui) {
ui.header("Network"); ui.header("Network");
egui::Frame::new() egui::Frame::new()
.outer_margin(egui::vec2(0.0, -2.0)) .outer_margin(egui::vec2(0.0, -2.0))
.show(ui, |ui| { .show(ui, |ui| {
let response = ui.add_enabled_ui(self.flags.elevated, |ui| {
let label = ui.horizontal(|ui| { let label = ui.horizontal(|ui| {
let label = ui.label("Game's network access"); let label = match self.settings.block_method {
BlockMethod::EntireGame => ui.label("Game's network access"),
BlockMethod::SaveServer => ui.label("Rockstar save server access"),
};
ui.add_space(1.0); ui.add_space(1.0);
ui.create_indicator_dot(self.game_networking.blocked_status) ui.create_indicator_dot(match self.game_networking.blocked {
.on_hover_text( BlockedStatus::Executable
"This turns yellow if GTA Tools\ncannot find your game.", if self.settings.block_method == BlockMethod::EntireGame =>
); {
self.game_networking.if_failed_return_to_boolean(); colours::RED
}
BlockedStatus::Server
if self.settings.block_method == BlockMethod::SaveServer =>
{
colours::RED
}
_ => colours::GREEN,
});
label label
}); });
ui.horizontal(|ui| { ui.allocate_ui_with_layout(
let available_width = label.inner.rect.width(); egui::vec2(label.inner.rect.width(), 0.0),
let spacing = ui.spacing().item_spacing.x; egui::Layout::top_down(egui::Align::Min),
let button_width = (available_width - spacing) / 2.0; |ui| {
if ui ui.columns(2, |columns| {
.add_sized([button_width, 18.0], egui::Button::new("Block")) columns[0].vertical_centered_justified(|ui| {
.clicked() if ui.button("Block").clicked() {
{ match self.settings.block_method {
self.game_networking.block_all(&mut self.system_info); BlockMethod::EntireGame => {
self.game_networking
.block_exe(&mut self.system_info, &self.firewall)
.unwrap();
}
BlockMethod::SaveServer => {
self.game_networking
.block_save_server(
&self.settings.save_server_ip,
&self.firewall,
)
.unwrap();
}
}
}
});
columns[1].vertical_centered_justified(|ui| {
if ui.button("Unblock").clicked() {
match self.settings.block_method {
BlockMethod::EntireGame => {
self.game_networking
.unblock_exe(&self.firewall)
.unwrap();
}
BlockMethod::SaveServer => {
self.game_networking
.unblock_save_server(&self.firewall)
.unwrap();
}
} }
if ui
.add_sized([button_width, 18.0], egui::Button::new("Unblock"))
.clicked()
{
self.game_networking.unblock_all();
} }
}); });
}); });
response.response.on_disabled_hover_text( },
"This requires administrator.\nUse the Elevate button.",
); );
}); });
} }
fn show_main_stage(&mut self, ctx: &egui::Context, ui: &mut egui::Ui) { fn show_main_stage(&mut self, ui: &mut egui::Ui) {
self.show_game_section(ctx, ui); self.show_game_section(ui);
self.show_session_section(ctx, ui); self.show_session_section(ui);
self.show_network_section(ctx, ui); self.show_network_section(ui);
} }
fn show_settings_stage(&mut self, ctx: &egui::Context, ui: &mut egui::Ui) { fn show_settings_stage(&mut self, ui: &mut egui::Ui) {
ui.horizontal(|ui| { ui.collapsing("General", |ui| {
ui.label("Launch version");
egui::ComboBox::from_id_salt("Launch version")
.selected_text(self.settings.launch_version.to_string())
.show_ui(ui, |ui| {
ui.build_menu(&mut self.settings.launch_version);
});
});
ui.horizontal(|ui| { ui.horizontal(|ui| {
let selection = self.settings.theme; let selection = self.settings.theme;
ui.label("Theme");
egui::ComboBox::from_id_salt("Theme") egui::ComboBox::from_id_salt("Theme")
.selected_text(self.settings.theme.to_string()) .selected_text(self.settings.theme.to_string())
.show_ui(ui, |ui| { .show_ui(ui, |ui| {
ui.build_menu(&mut self.settings.theme); ui.build_menu(&mut self.settings.theme);
}); });
if selection != self.settings.theme { if selection != self.settings.theme {
catppuccin_egui::set_theme(ctx, self.settings.theme.into()); ui.set_theme(egui::Theme::from(self.settings.theme));
}
ui.label("Theme");
});
});
ui.collapsing("Game", |ui| {
ui.horizontal(|ui| {
egui::ComboBox::from_id_salt("Launch version")
.selected_text(self.settings.launch_version.to_string())
.show_ui(ui, |ui| {
ui.build_menu(&mut self.settings.launch_version);
});
ui.label("Launch version");
});
});
ui.collapsing("Network", |ui| {
ui.horizontal(|ui| {
egui::ComboBox::from_id_salt("Block method")
.selected_text(self.settings.block_method.to_string())
.show_ui(ui, |ui| {
ui.build_menu(&mut self.settings.block_method);
});
ui.label("Block method");
if let Err(why) = self
.game_networking
.ensure_block_exclusivity(self.settings.block_method, &self.firewall)
{
log::warn!("Couldn't ensure block exclusivity: {why}");
}
});
if self.settings.block_method == BlockMethod::SaveServer {
ui.horizontal(|ui| {
ui.add(
egui::TextEdit::singleline(&mut self.settings.save_server_ip)
.char_limit(15)
.desired_width(100.0),
);
ui.label("Save server IP");
if self.settings.save_server_ip != Settings::default().save_server_ip {
if ui.button("").clicked() {
self.settings.save_server_ip = String::from(ROCKSTAR_SAVE_SERVER);
}
}
});
};
});
ui.collapsing("Miscellaneous", |ui| {
if ui.button("Open storage path").clicked() {
open::that_detached(path::APP_STORAGE.as_path()).unwrap();
} }
}); });
ui.checkbox(&mut self.settings.start_elevated, "Always start elevated");
} }
fn show_about_stage(&self, _ctx: &egui::Context, ui: &mut egui::Ui) { fn show_about_stage(&self, ui: &mut egui::Ui) {
ui.with_layout(egui::Layout::bottom_up(egui::Align::Center), |ui| { ui.with_layout(egui::Layout::bottom_up(egui::Align::Center), |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
@@ -232,12 +292,19 @@ impl App {
ui.label(""); ui.label("");
}); });
ui.label(" from "); ui.label(" from ");
ui.scope(|ui| {
ui.style_mut().visuals.hyperlink_color =
egui::Theme::from(self.settings.theme)
.default_style()
.visuals
.text_color();
ui.hyperlink_to("futile", "https://futile.eu"); ui.hyperlink_to("futile", "https://futile.eu");
}); });
});
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| { ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
ui.style_mut().spacing.button_padding = egui::Vec2::new(4.0, 0.0); ui.style_mut().spacing.button_padding = egui::Vec2::new(4.0, 0.0);
if ui.button("").on_hover_text("View source code").clicked() { if ui.button("").on_hover_text("View source code").clicked() {
open::that("https://github.com/elituf/gta-tools").unwrap(); open::that("https://futile.eu/gta-tools").unwrap();
} }
if cfg!(debug_assertions) { if cfg!(debug_assertions) {
ui.label("(dev)"); ui.label("(dev)");
@@ -264,7 +331,9 @@ impl Drop for App {
settings: self.settings.clone(), settings: self.settings.clone(),
} }
.set(); .set();
// make sure we are not suspending game // make sure we are not network blocking game
features::empty_session::deactivate(&mut self.game_handle); if let Err(why) = features::empty_session::deactivate(&self.firewall) {
log::error!("couldn't deactivate empty session: {why}");
}
} }
} }
+9 -14
View File
@@ -4,19 +4,13 @@ use crate::{
tools, tools,
ui_ext::UiExt, ui_ext::UiExt,
}, },
util::consts::{ util::consts::game::{EXE_ENHANCED, EXE_LEGACY},
game::{EXE_ENHANCED, EXE_LEGACY},
path,
},
}; };
use eframe::egui; use eframe::egui;
impl App { impl App {
fn add_debug_viewport_contents(&mut self, ui: &mut egui::Ui) { fn add_debug_viewport_contents(&mut self, ui: &mut egui::Ui) {
ui.collapsing("misc", |ui| { ui.collapsing("misc", |ui| {
if ui.button("open storage path").clicked() {
open::that_detached(path::APP_STORAGE.as_path()).unwrap();
}
ui.scope(|ui| { ui.scope(|ui| {
use windows::Win32::UI::WindowsAndMessaging::{ use windows::Win32::UI::WindowsAndMessaging::{
GetForegroundWindow, GetWindowTextW, GetForegroundWindow, GetWindowTextW,
@@ -30,15 +24,16 @@ impl App {
ui.label(format!("focused: \"{current_title}\"")); ui.label(format!("focused: \"{current_title}\""));
}); });
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("blocked_status"); ui.label("blocked");
egui::ComboBox::from_id_salt("blocked_status") egui::ComboBox::from_id_salt("blocked")
.selected_text(self.game_networking.blocked_status.to_string()) .selected_text(self.game_networking.blocked.to_string())
.show_ui(ui, |ui| { .show_ui(ui, |ui| ui.build_menu(&mut self.game_networking.blocked));
ui.build_menu(&mut self.game_networking.blocked_status);
});
}); });
if ui.add(egui::Button::new("force refresh theme")).clicked() { if ui.add(egui::Button::new("force refresh theme")).clicked() {
catppuccin_egui::set_theme(ui.ctx(), self.settings.theme.into()); ui.set_theme(egui::Theme::from(self.settings.theme));
}
if ui.button("panic button").clicked() {
panic!("this is the panic button");
} }
}); });
ui.collapsing("anti afk", |ui| { ui.collapsing("anti afk", |ui| {
+10 -10
View File
@@ -3,36 +3,36 @@ use crate::{
app::{App, WINDOW_SIZE}, app::{App, WINDOW_SIZE},
tools, tools,
}, },
util::{persistent_state::PersistentState, win}, util::persistent_state::PersistentState,
}; };
use eframe::egui; use eframe::egui;
use windows::Win32::System::Com::{COINIT_APARTMENTTHREADED, CoInitializeEx};
fn app_creator( fn app_creator(
cc: &eframe::CreationContext<'_>, cc: &eframe::CreationContext<'_>,
) -> Result<Box<dyn eframe::App>, Box<dyn std::error::Error + Send + Sync>> { ) -> Result<Box<dyn eframe::App>, Box<dyn std::error::Error + Send + Sync>> {
// initialize COM just in case
if let Err(e) = unsafe { CoInitializeEx(None, COINIT_APARTMENTTHREADED) }.ok() {
log::error!("couldn't initialize COM: {e}");
}
// initialize App early to modify some things before returning it // initialize App early to modify some things before returning it
let mut app = Box::new(App::default()); let mut app = Box::new(App::default());
// load previously selected launch platform & settings from persistent state // load previously selected launch platform & settings from persistent state
if let Some(persistent_state) = PersistentState::get() { if let Some(persistent_state) = PersistentState::get() {
persistent_state.apply_to(&mut app); persistent_state.apply_to(&mut app);
} }
// check if we're elevated. if not, and the user wants an elevated launch - relaunch elevated
if !app.flags.elevated && app.settings.start_elevated {
win::elevate(win::ElevationExitMethod::Forced);
}
// refresh system info because it initializes with nothing // refresh system info because it initializes with nothing
app.system_info.refresh(); app.system_info.refresh();
// enable image loading support in egui // enable image loading support in egui
egui_extras::install_image_loaders(&cc.egui_ctx); egui_extras::install_image_loaders(&cc.egui_ctx);
// set our initial theme, from earlier loaded settings. we set the egui theme // set our initial theme, from earlier loaded settings. we set the egui theme here to work
// to dark here to work around system theme based switching of the egui style // around system theme based switching of the egui style
cc.egui_ctx.set_theme(egui::Theme::Dark); cc.egui_ctx.set_theme(egui::Theme::from(app.settings.theme));
catppuccin_egui::set_theme(&cc.egui_ctx, app.settings.theme.into());
// apply some global styling that we like // apply some global styling that we like
cc.egui_ctx.all_styles_mut(|style| { cc.egui_ctx.all_styles_mut(|style| {
style.spacing.item_spacing = egui::vec2(4.0, 4.0); style.spacing.item_spacing = egui::vec2(4.0, 4.0);
style.interaction.selectable_labels = false; style.interaction.selectable_labels = false;
style.visuals.hyperlink_color = catppuccin_egui::Theme::from(app.settings.theme).text; // style.visuals.hyperlink_color = catppuccin_egui::Theme::from(app.settings.theme).text;
}); });
// load any extra fonts that we need // load any extra fonts that we need
let mut fonts = egui::FontDefinitions::default(); let mut fonts = egui::FontDefinitions::default();
+50 -32
View File
@@ -1,7 +1,37 @@
use crate::util::win; use crate::util::win;
use eframe::egui;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use strum::{Display, EnumIter}; use strum::{Display, EnumIter};
pub const ROCKSTAR_SAVE_SERVER: &str = "192.81.241.171";
#[derive(Clone, Copy, Debug, Default, Display, PartialEq, Eq, Serialize, Deserialize, EnumIter)]
pub enum Theme {
#[default]
#[strum(to_string = "Auto")]
Auto,
#[strum(to_string = "Light")]
Light,
#[strum(to_string = "Dark")]
Dark,
}
impl From<Theme> for egui::Theme {
fn from(val: Theme) -> Self {
match val {
Theme::Auto => {
if win::is_system_theme_light() {
egui::Theme::Light
} else {
egui::Theme::Dark
}
}
Theme::Light => egui::Theme::Light,
Theme::Dark => egui::Theme::Dark,
}
}
}
#[derive(Clone, Copy, Debug, Default, Display, PartialEq, Eq, Serialize, Deserialize, EnumIter)] #[derive(Clone, Copy, Debug, Default, Display, PartialEq, Eq, Serialize, Deserialize, EnumIter)]
pub enum LaunchVersion { pub enum LaunchVersion {
#[default] #[default]
@@ -10,41 +40,29 @@ pub enum LaunchVersion {
} }
#[derive(Clone, Copy, Debug, Default, Display, PartialEq, Eq, Serialize, Deserialize, EnumIter)] #[derive(Clone, Copy, Debug, Default, Display, PartialEq, Eq, Serialize, Deserialize, EnumIter)]
pub enum Theme { pub enum BlockMethod {
#[default] #[default]
#[strum(to_string = "Auto")] #[strum(to_string = "Entire game")]
Auto, EntireGame,
#[strum(to_string = "Catppuccin Latte")] #[strum(to_string = "Save server")]
CatppuccinLatte, SaveServer,
#[strum(to_string = "Catppuccin Frappe")]
CatppuccinFrappe,
#[strum(to_string = "Catppuccin Macchiato")]
CatppuccinMacchiato,
#[strum(to_string = "Catppuccin Mocha")]
CatppuccinMocha,
} }
impl From<Theme> for catppuccin_egui::Theme { #[derive(Clone, Debug, Serialize, Deserialize)]
fn from(val: Theme) -> Self {
match val {
Theme::Auto => {
if win::is_system_theme_dark() {
catppuccin_egui::MOCHA
} else {
catppuccin_egui::LATTE
}
}
Theme::CatppuccinLatte => catppuccin_egui::LATTE,
Theme::CatppuccinFrappe => catppuccin_egui::FRAPPE,
Theme::CatppuccinMacchiato => catppuccin_egui::MACCHIATO,
Theme::CatppuccinMocha => catppuccin_egui::MOCHA,
}
}
}
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct Settings { pub struct Settings {
pub launch_version: LaunchVersion,
pub theme: Theme, pub theme: Theme,
pub start_elevated: bool, pub launch_version: LaunchVersion,
pub save_server_ip: String,
pub block_method: BlockMethod,
}
impl Default for Settings {
fn default() -> Self {
Self {
theme: Theme::default(),
launch_version: LaunchVersion::default(),
block_method: BlockMethod::default(),
save_server_ip: String::from(ROCKSTAR_SAVE_SERVER),
}
}
} }
+4 -4
View File
@@ -11,12 +11,12 @@ pub fn load_icon() -> egui::IconData {
} }
} }
pub fn debug_keycombo_pressed(ctx: &egui::Context) -> bool { pub fn debug_keycombo_pressed(ui: &egui::Ui) -> bool {
ctx.input(|i| i.modifiers.all() && i.key_pressed(egui::Key::D)) ui.input(|i| i.modifiers.all() && i.key_pressed(egui::Key::D))
} }
pub fn debug_viewport_close_pressed(ctx: &egui::Context) -> bool { pub fn debug_viewport_close_pressed(ui: &egui::Ui) -> bool {
ctx.input(|i| { ui.input(|i| {
i.raw i.raw
.viewports .viewports
.get(&egui::ViewportId::from_hash_of("debug_viewport")) .get(&egui::ViewportId::from_hash_of("debug_viewport"))
+3 -1
View File
@@ -4,6 +4,8 @@ mod features;
mod gui; mod gui;
mod util; mod util;
use std::fmt::Write;
fn init_storage() { fn init_storage() {
if !util::consts::path::APP_STORAGE.exists() { if !util::consts::path::APP_STORAGE.exists() {
std::fs::create_dir_all(util::consts::path::APP_STORAGE.as_path()).unwrap(); std::fs::create_dir_all(util::consts::path::APP_STORAGE.as_path()).unwrap();
@@ -14,7 +16,7 @@ fn panic_hook(panic_info: &std::panic::PanicHookInfo<'_>) {
let backtrace = std::backtrace::Backtrace::capture(); let backtrace = std::backtrace::Backtrace::capture();
let mut message = format!("{panic_info}"); let mut message = format!("{panic_info}");
if backtrace.status() == std::backtrace::BacktraceStatus::Captured { if backtrace.status() == std::backtrace::BacktraceStatus::Captured {
message += &format!("\nstack backtrace:\n{backtrace}"); write!(message, "\nstack backtrace:\n{backtrace}").unwrap();
} }
log::error!("{message}"); log::error!("{message}");
} }
+1
View File
@@ -1,5 +1,6 @@
pub mod consts; pub mod consts;
pub mod countdown; pub mod countdown;
pub mod firewall;
pub mod logging; pub mod logging;
pub mod persistent_state; pub mod persistent_state;
pub mod system_info; pub mod system_info;
-12
View File
@@ -15,20 +15,8 @@ pub mod game {
} }
pub mod colours { pub mod colours {
use crate::features::game_networking::BlockedStatus;
use eframe::egui; use eframe::egui;
pub const RED: egui::Color32 = egui::Color32::from_rgb(255, 96, 96); pub const RED: egui::Color32 = egui::Color32::from_rgb(255, 96, 96);
pub const YELLOW: egui::Color32 = egui::Color32::from_rgb(255, 255, 96);
pub const GREEN: egui::Color32 = egui::Color32::from_rgb(96, 255, 96); pub const GREEN: egui::Color32 = egui::Color32::from_rgb(96, 255, 96);
impl From<BlockedStatus> for egui::Color32 {
fn from(value: BlockedStatus) -> Self {
match value {
BlockedStatus::Blocked => RED,
BlockedStatus::Failed => YELLOW,
BlockedStatus::Unblocked => GREEN,
}
}
}
} }
+96
View File
@@ -0,0 +1,96 @@
use anyhow::Result;
use std::path::PathBuf;
use windows::{
Win32::{
NetworkManagement::WindowsFirewall::{
INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
NET_FW_IP_PROTOCOL_TCP, NET_FW_IP_PROTOCOL_UDP, NET_FW_RULE_DIR_IN,
NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
},
System::Com::{CLSCTX_INPROC_SERVER, CoCreateInstance},
},
core::BSTR,
};
#[derive(Debug)]
pub struct Firewall {
policy: INetFwPolicy2,
}
impl Default for Firewall {
fn default() -> Self {
Self {
policy: unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER) }.unwrap(),
}
}
}
impl Firewall {
pub fn add(
&self,
name: &str,
mode: RuleMode,
direction: RuleDirection,
protocol: RuleProtocol,
) -> Result<()> {
let add_rule = || {
let rules = unsafe { self.policy.Rules() }?;
unsafe { rules.Remove(&BSTR::from(name)) }?;
let rule: INetFwRule =
unsafe { CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER) }?;
unsafe { rule.SetName(&BSTR::from(name)) }?;
match mode {
RuleMode::Executable(exe) => {
unsafe { rule.SetApplicationName(&BSTR::from(exe.to_string_lossy().as_ref())) }?
}
RuleMode::Address(ip) => unsafe { rule.SetRemoteAddresses(&BSTR::from(ip)) }?,
}
match direction {
RuleDirection::In => unsafe { rule.SetDirection(NET_FW_RULE_DIR_IN) }?,
RuleDirection::Out => unsafe { rule.SetDirection(NET_FW_RULE_DIR_OUT) }?,
}
unsafe { rule.SetEnabled(true.into()) }?;
unsafe { rule.SetAction(NET_FW_ACTION_BLOCK) }?;
match protocol {
RuleProtocol::Any => unsafe { rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0) }?,
RuleProtocol::Tcp => unsafe { rule.SetProtocol(NET_FW_IP_PROTOCOL_TCP.0) }?,
RuleProtocol::Udp => unsafe { rule.SetProtocol(NET_FW_IP_PROTOCOL_UDP.0) }?,
}
unsafe { rules.Add(&rule) }?;
Ok(())
};
add_rule().inspect_err(|e| log::warn!("Failed to add rule '{name}': {e}"))
}
pub fn remove(&self, name: &str) -> Result<()> {
let remove_rule = || {
let rules = unsafe { self.policy.Rules() }?;
unsafe { rules.Remove(&BSTR::from(name)) }?;
Ok(())
};
remove_rule().inspect_err(|e| log::warn!("Failed to remove rule '{name}': {e}"))
}
pub fn is_blocked(&self, name: &str) -> Result<bool> {
let rules = unsafe { self.policy.Rules() }?;
let rule_exists = unsafe { rules.Item(&BSTR::from(name)) }.is_ok();
Ok(rule_exists)
}
}
pub enum RuleMode {
Executable(PathBuf),
Address(String),
}
pub enum RuleDirection {
In,
Out,
}
pub enum RuleProtocol {
Any,
#[allow(unused)]
Tcp,
Udp,
}
+6 -6
View File
@@ -27,7 +27,7 @@ impl log::Log for Logger {
fn log(&self, record: &log::Record) { fn log(&self, record: &log::Record) {
if self.enabled(record.metadata()) { if self.enabled(record.metadata()) {
self.log_to_stderr(record); Self::log_to_stderr(record);
self.log_to_file(record); self.log_to_file(record);
} }
} }
@@ -42,9 +42,9 @@ impl Logger {
fn log_to_file(&self, record: &log::Record) { fn log_to_file(&self, record: &log::Record) {
let mut file = self.file.lock().unwrap(); let mut file = self.file.lock().unwrap();
write!( writeln!(
file, file,
"[{}][{}]\n{}\n\n", "[{}][{}] {}",
humantime::format_rfc3339_seconds(SystemTime::now()), humantime::format_rfc3339_seconds(SystemTime::now()),
record.level(), record.level(),
record.args() record.args()
@@ -53,12 +53,12 @@ impl Logger {
file.flush().unwrap(); file.flush().unwrap();
} }
fn log_to_stderr(&self, record: &log::Record) { fn log_to_stderr(record: &log::Record) {
eprintln!( eprintln!(
"[{}][{}]\n{}", "[{}][{}] {}",
humantime::format_rfc3339_seconds(SystemTime::now()), humantime::format_rfc3339_seconds(SystemTime::now()),
record.level(), record.level(),
record.args() record.args()
) );
} }
} }
+10
View File
@@ -18,6 +18,8 @@ use windows::{
core::PWSTR, core::PWSTR,
}; };
use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct Process { pub struct Process {
pid: u32, pid: u32,
@@ -80,6 +82,14 @@ impl SystemInfo {
self.processes = processes; self.processes = processes;
} }
pub fn get_game_exe_path(&mut self) -> Option<&Path> {
self.refresh();
self.processes()
.iter()
.find(|p| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY)
.and_then(|p| p.exe())
}
pub fn processes(&self) -> &[Process] { pub fn processes(&self) -> &[Process] {
&self.processes &self.processes
} }
+6 -57
View File
@@ -1,25 +1,10 @@
use windows::{ use windows::Win32::UI::{
Win32::{
Foundation::{CloseHandle, HANDLE},
Security::{GetTokenInformation, TOKEN_ELEVATION, TOKEN_QUERY, TokenElevation},
System::Threading::{GetCurrentProcess, OpenProcessToken},
UI::{
Input::KeyboardAndMouse::{GetAsyncKeyState, VIRTUAL_KEY}, Input::KeyboardAndMouse::{GetAsyncKeyState, VIRTUAL_KEY},
Shell::ShellExecuteW,
WindowsAndMessaging::{ WindowsAndMessaging::{
CURSOR_SHOWING, CURSORINFO, GetCursorInfo, GetForegroundWindow, GetWindowTextW, CURSOR_SHOWING, CURSORINFO, GetCursorInfo, GetForegroundWindow, GetWindowTextW,
SW_NORMAL,
}, },
},
},
core::{HSTRING, PCWSTR},
}; };
pub enum ElevationExitMethod<'a> {
Gentle(&'a mut bool),
Forced,
}
pub fn is_cursor_visible() -> bool { pub fn is_cursor_visible() -> bool {
let mut ci = CURSORINFO { let mut ci = CURSORINFO {
cbSize: u32::try_from(std::mem::size_of::<CURSORINFO>()).unwrap(), cbSize: u32::try_from(std::mem::size_of::<CURSORINFO>()).unwrap(),
@@ -42,45 +27,7 @@ pub fn is_any_key_pressed(keys: &[VIRTUAL_KEY]) -> bool {
.any(|&key| unsafe { GetAsyncKeyState(i32::from(key.0)) } & i16::MIN != 0) .any(|&key| unsafe { GetAsyncKeyState(i32::from(key.0)) } & i16::MIN != 0)
} }
pub fn elevate(closing: ElevationExitMethod) { pub fn is_system_theme_light() -> bool {
let exe = std::env::current_exe().unwrap();
unsafe {
ShellExecuteW(
None,
&HSTRING::from("runas"),
&HSTRING::from(exe.as_path()),
PCWSTR::null(),
PCWSTR::null(),
SW_NORMAL,
);
}
match closing {
ElevationExitMethod::Gentle(closing) => *closing = true,
ElevationExitMethod::Forced => std::process::exit(0),
}
}
pub fn is_elevated() -> bool {
let mut token: HANDLE = HANDLE::default();
if unsafe { OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &raw mut token) }.is_err() {
return false;
}
let mut elevation = TOKEN_ELEVATION::default();
let mut size = u32::try_from(std::mem::size_of::<TOKEN_ELEVATION>()).unwrap();
let result = unsafe {
GetTokenInformation(
token,
TokenElevation,
Some((&raw mut elevation).cast()),
size,
&raw mut size,
)
};
unsafe { CloseHandle(token) }.unwrap();
result.is_ok() && elevation.TokenIsElevated != 0
}
pub fn is_system_theme_dark() -> bool {
use winreg::RegKey; use winreg::RegKey;
let hkcu = RegKey::predef(winreg::enums::HKEY_CURRENT_USER); let hkcu = RegKey::predef(winreg::enums::HKEY_CURRENT_USER);
let Ok(subkey) = let Ok(subkey) =
@@ -88,8 +35,10 @@ pub fn is_system_theme_dark() -> bool {
else { else {
return true; return true;
}; };
let Ok(dword): Result<u32, std::io::Error> = subkey.get_value("AppsUseLightTheme") else { let Ok(apps_use_light_theme): Result<u32, std::io::Error> =
subkey.get_value("AppsUseLightTheme")
else {
return true; return true;
}; };
dword != 1 apps_use_light_theme == 1
} }