38 Commits
Author SHA1 Message Date
futile f3436c8ddc 0.5.4 2025-05-03 13:12:47 +01:00
futile afcf0a87c0 get sysinfo from crates again, instead of git repo 2025-05-03 13:12:14 +01:00
futile 73d610949f use nyquest instead of ureq for http client 2025-05-03 13:10:40 +01:00
futile 7f358d9adb change how module roots are organized 2025-05-01 11:23:27 +01:00
futile 7caa5421f7 eliminate chrono dependency by using unix timestamp in panic logs 2025-04-30 01:36:17 +01:00
futile ecac0d54aa eliminate dirs dependency by checking LOCALAPPDATA envvar instead 2025-04-30 00:53:27 +01:00
futile a84401ca33 fail compilation if compiling outside of windows 2025-04-30 00:48:44 +01:00
futile 1bcd6b2c7d fix duplicate inputs bug in features::anti_afk::send 2025-04-26 05:47:10 +01:00
futile 1dbdc0e4cb remove redundant method to_color32 2025-04-26 04:42:29 +01:00
futile 3610e44a08 create trait UiExt 2025-04-26 04:37:10 +01:00
futile f5fd22d35c redesign if_failed_return_to_unblocked to if_failed_return_to_boolean 2025-04-26 04:23:37 +01:00
futile 022828b802 update readme 2025-04-26 04:07:39 +01:00
futile 262d2d0720 update readme 2025-04-25 17:18:38 +00:00
futile 2326edf97b update readme with a guide 2025-04-24 23:43:52 +01:00
futile 301be82837 update screenshot in readme 2025-04-24 13:54:39 +01:00
futile 0d7dde929d 0.5.3 2025-04-24 13:24:35 +01:00
futile 3ab802fd56 make RED, YELLOW, and GREEN slightly brighter 2025-04-23 14:33:08 +01:00
futile 53030cc5f7 add debug menu feature to change blocked_status of GameNetworking 2025-04-23 14:32:29 +01:00
futile 383224c2fa update readme 2025-04-23 14:31:50 +01:00
futile 575a6a4f1d update readme 2025-04-22 20:03:09 +01:00
futile 17579de277 update readme 2025-04-22 19:57:09 +01:00
futile 00727b9913 add compilation instructions to the repo 2025-04-22 14:34:37 +01:00
futile 1f6fc22525 check for app elevation in Default of Flags 2025-04-21 12:38:20 +01:00
futile 27b09be76e update screenshot in readme 2025-04-20 12:06:57 +01:00
futile 6f15e8c348 0.5.2 2025-04-20 10:52:21 +01:00
futile d294aa9861 reduce amount of underlying dependencies 2025-04-20 10:48:32 +01:00
futile f688f1c3c4 strip = true doesn't do anything extra anymore 2025-04-20 10:15:33 +01:00
futile 58ec9f6567 clippy 2025-04-20 08:01:41 +01:00
futile 1c9ce2a4d3 remember to place to_color32 for BlockedStatus in the correct place 2025-04-20 07:57:41 +01:00
futile 8a5d6cf38c simplify features::game_networking 2025-04-20 07:56:54 +01:00
futile d789b0f62d rework networking indicator dot 2025-04-20 07:33:34 +01:00
futile 6079a72f47 use SendInput instead of keybd_event for anti afk 2025-04-20 07:07:51 +01:00
futile 914ffe46d2 add tooltip to game networking indicator 2025-04-20 06:55:43 +01:00
futile 935703e1ab listen to a few clippy lints 2025-04-20 06:19:29 +01:00
futile 202554e03b 0.5.1 2025-04-20 01:47:16 +01:00
futile da2b15a0b6 redesign features::force_close internals a bit 2025-04-20 01:42:06 +01:00
futile ccc27b1944 slightly tweak features::game_networking design & add visual indicator for blocking failing due to game being closed 2025-04-20 01:25:25 +01:00
futile 10168e84d1 update readme 2025-04-19 10:52:20 +01:00
18 changed files with 437 additions and 2006 deletions
Generated
+125 -1843
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File diff suppressed because it is too large Load Diff
+12 -8
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@@ -1,24 +1,29 @@
[package]
name = "gta-tools"
version = "0.5.0"
version = "0.5.4"
edition = "2024"
[dependencies]
catppuccin-egui = { version = "5.5.0", default-features = false, features = [
"egui31",
] }
chrono = "0.4.40"
dirs = "6.0.0"
eframe = "0.31.1"
egui_extras = { version = "0.31.1", features = ["image", "svg"] }
eframe = { version = "0.31.1", default-features = false, features = [
"glow",
"default_fonts",
] }
egui_extras = { version = "0.31.1", default-features = false, features = [
"image",
"svg",
] }
image = { version = "0.25.6", default-features = false, features = ["png"] }
nyquest = { version = "0.1.0", features = ["blocking"] }
nyquest-backend-winrt = { version = "0.1.0", features = ["blocking"] }
open = "5.3.2"
semver = "1.0.26"
serde = { version = "1.0.219", features = ["derive"] }
serde_json = "1.0.140"
strum = { version = "0.27.1", features = ["derive"] }
sysinfo = { git = "https://github.com/GuillaumeGomez/sysinfo", rev = "bcbb7b2b389b8800ff457773f48b130e710458fc" }
ureq = { version = "3.0.11", features = ["json"] }
sysinfo = "0.35.0"
windows = { version = "0.61.1", features = [
"Win32_UI_Input_KeyboardAndMouse",
"Win32_System_Threading",
@@ -34,6 +39,5 @@ static_vcruntime = "2.0.0"
winresource = "0.1.20"
[profile.release]
strip = true
lto = true
codegen-units = 1
+59 -2
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@@ -1,4 +1,61 @@
# GTA Tools
A toolset of convenient things for GTA 5 Online.
![](https://i.vgy.me/hbOUEa.png)
A toolset of convenient things for GTA V Online.
![](https://i.vgy.me/aQ1qgw.png)
## Installing
**Option 1** — <ins>Download</ins>
Download the latest release [here](https://codeberg.org/futile/gta-tools/releases/download/latest/gta-tools.exe) and place it somewhere convenient for you, such as Documents. You could then make a shortcut titled "GTA Tools", and pin it to taskbar or Start.
**Option 2** — <ins>Build from source</ins>
You will need the Rust toolchain, which can be obtained [here](https://rustup.rs). Follow the instructions of its installer. Once you have Rust installed, clone this repo and navigate to it. At this point, you should probably `git checkout x.x.x`, where `x.x.x` is the latest tag. You can then run `cargo build --release`. Once you do that, you can use the binary located at `.\target\release\gta-tools.exe` in the same way as **Option 1**.
## Guide
Almost every[^1] feature of GTA Tools is Legacy/Enhanced-agnostic. Some functionality of GTA Tools requires administrator access. If necessary, GTA Tools can either be started as admin manually, or, the user can simply use the <kbd>Elevate</kbd> button to relaunch GTA Tools as admin.
It is recommended to use an up-to-date version of GTA Tools from [releases](https://codeberg.org/futile/gta-tools/releases). You can check for updates to your existing installation by going to the <kbd>About</kbd> page of GTA Tools and hovering the <kbd>↓</kbd> button near the version number.
#### Game
This section is quite simple.
There is a <kbd>Launch</kbd>[^1] feature, which will start your game on the chosen launcher (I am unsure if launching Epic Games works, let me know).
There is also a <kbd>Force close game</kbd> feature, which simply kills all game processes. This *does not* touch Rockstar Games Launcher or any other processes, only ones named `GTA5_Enhanced.exe` or `GTA5.exe`.
#### Session
This section also has two features.
The first being <kbd>Empty current session</kbd>, which "removes everyone" from your session by suspending your game for 10 seconds, and then resuming it. This method is exceedingly similar to the Resource Monitor method, but made convenient in one button. This can be useful in numerous ways:
* You are stuck loading into a session
* You are stuck loading into an interior
* You are about to get griefed while doing a freemode mission
* You want to quickly get a "new" session
The other feature is <kbd>Anti AFK</kbd>, which, when toggled, prevents you from getting kicked for idling by pressing keys on your keyboard every 60 seconds. At present, those keys are `VK_NUMPAD4` & `VK_NUMPAD6`, due to being a relatively good balance of keys that the game actually registers but don't interrupt gameplay too much if they activate while you're playing. You *must* be tabbed into GTA V for <kbd>Anti AFK</kbd> to work. While toggled, <kbd>Anti AFK</kbd> will only activate when all of the following conditions are true:
* The `Grand Theft Auto V` window is currently focused
* None of the designated keys are currently being pressed[^2]
* The mouse cursor is not currently visible[^3]
#### Network
The last section has a single feature, <kbd>Game's network access</kbd>, with two buttons, <kbd>Block</kbd> and <kbd>Unblock</kbd>, and a coloured indicator dot. This feature requires administrator, and blocks/unblocks GTA V's entire internet access using the Windows Firewall. The coloured indicator dot has these meanings:
* **Green** - the game is connected to the internet
* **Yellow** - the game could not be found running, and thus was not blocked
* **Red** - the game is blocked from the internet
This feature is primarily useful for **replay glitching**, which is an exploit that allows you to complete any heist/mission finale, get the money for it, and then be able to do it again right away. Here's how you can do a replay glitch:
1. Get to the finale of a heist/contract/mission series, such as **The Contract: Dr. Dre**
2. Complete the finale as normal
3. Right *after* the **HEIST/MISSION PASSED** screen you get when you complete a finale (basically, when your cut is being shown), <kbd>Block</kbd> the game's internet access
4. After a few seconds, you will be shown an error screen and kicked to the main menu
5. At this point, <kbd>Unblock</kbd> the game's internet access and load back into online
6. Finally, spend any amount of money, and you should receive the finale cut, but also be able to go play the finale again immediately
[^1]: <kbd>Launch</kbd> only launches Enhanced installations of the game.
[^2]: Otherwise, if you are, for example, using those keys to fly a plane, <kbd>Anti AFK</kbd> activating could cancel the input.
[^3]: Specifically, the Windows mouse cursor, not the in-game mouse cursor. This check is mostly used to prevent typing while you are in the Rockstar overlay.
+21 -24
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@@ -1,8 +1,8 @@
use crate::util::{self, consts::game::WINDOW_TITLE};
use std::time::{Duration, Instant};
use windows::Win32::UI::Input::KeyboardAndMouse::{
KEYBD_EVENT_FLAGS, MAP_VIRTUAL_KEY_TYPE, MapVirtualKeyW, VIRTUAL_KEY, VK_NUMPAD4, VK_NUMPAD6,
keybd_event,
INPUT, INPUT_KEYBOARD, KEYBD_EVENT_FLAGS, KEYBDINPUT, KEYEVENTF_KEYUP, MAPVK_VK_TO_VSC,
MapVirtualKeyW, SendInput, VIRTUAL_KEY, VK_NUMPAD4, VK_NUMPAD6,
};
const INTERVAL: Duration = Duration::from_secs(60);
@@ -40,26 +40,23 @@ impl AntiAfk {
}
fn send(vk_codes: &[VIRTUAL_KEY]) {
vk_codes.iter().for_each(|vk_code| unsafe {
keybd_event(
vk_code.0 as u8,
u8::try_from(MapVirtualKeyW(
u32::from(vk_code.0),
MAP_VIRTUAL_KEY_TYPE(0),
))
.unwrap(),
KEYBD_EVENT_FLAGS(0),
0,
);
keybd_event(
vk_code.0 as u8,
u8::try_from(MapVirtualKeyW(
u32::from(vk_code.0),
MAP_VIRTUAL_KEY_TYPE(0),
))
.unwrap(),
KEYBD_EVENT_FLAGS(2),
0,
);
});
let mut inputs = Vec::new();
for &vk_code in vk_codes {
let scan_code = unsafe { MapVirtualKeyW(u32::from(vk_code.0), MAPVK_VK_TO_VSC) as u16 };
for event in [KEYBD_EVENT_FLAGS(0), KEYEVENTF_KEYUP] {
let mut input = INPUT {
r#type: INPUT_KEYBOARD,
..Default::default()
};
input.Anonymous.ki = KEYBDINPUT {
wVk: vk_code,
wScan: scan_code,
dwFlags: event,
time: 0,
dwExtraInfo: 0,
};
inputs.push(input);
}
}
unsafe { SendInput(&inputs, size_of::<INPUT>() as i32) };
}
+20 -16
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@@ -7,8 +7,8 @@ const INTERVAL: Duration = Duration::from_secs(3);
#[derive(Debug)]
pub struct ForceClose {
pub button_text: String,
prompting: bool,
interval: Instant,
timer: Instant,
counting: bool,
current_frame: bool,
}
@@ -16,8 +16,8 @@ impl Default for ForceClose {
fn default() -> Self {
Self {
button_text: "Force close game".to_owned(),
prompting: false,
interval: Instant::now(),
timer: Instant::now(),
counting: false,
current_frame: false,
}
}
@@ -25,22 +25,26 @@ impl Default for ForceClose {
impl ForceClose {
pub fn prompt(&mut self, force_close_button_clicked: bool, sysinfo: &mut System) {
if force_close_button_clicked && !self.prompting {
*self = Self {
button_text: "Are you sure?".to_owned(),
prompting: true,
interval: Instant::now(),
current_frame: true,
if force_close_button_clicked && !self.counting {
self.button_text = "Are you sure?".to_owned();
self.timer = Instant::now();
self.counting = true;
self.current_frame = true;
}
}
if self.prompting && self.interval.elapsed() <= INTERVAL {
if force_close_button_clicked && !self.current_frame {
if self.counting && self.timer.elapsed() >= INTERVAL {
self.reset();
} else if force_close_button_clicked && !self.current_frame {
activate(sysinfo);
self.reset();
}
self.finish_current_frame();
}
fn reset(&mut self) {
*self = Self::default();
}
} else {
*self = Self::default();
}
fn finish_current_frame(&mut self) {
if self.current_frame {
self.current_frame = false;
}
+76 -57
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@@ -1,9 +1,12 @@
use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
use std::path::Path;
use std::{
path::Path,
time::{Duration, Instant},
};
use strum::{Display, EnumIter};
use sysinfo::System;
use windows::{
Win32::{
Foundation::E_INVALIDARG,
NetworkManagement::WindowsFirewall::{
INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
@@ -13,29 +16,47 @@ use windows::{
CoUninitialize,
},
},
core::{BSTR, HRESULT},
core::BSTR,
};
const FILTER_NAME_IN: &str = "[GTA Tools] Block all inbound traffic for GTA V";
const FILTER_NAME_OUT: &str = "[GTA Tools] Block all outbound traffic for GTA V";
const INTERVAL: Duration = Duration::from_secs(3);
#[derive(Clone, Copy, Debug, Display, PartialEq, Eq, EnumIter)]
pub enum BlockedStatus {
Blocked,
Failed,
Unblocked,
}
impl From<bool> for BlockedStatus {
fn from(value: bool) -> Self {
if value {
Self::Blocked
} else {
Self::Unblocked
}
}
}
#[derive(Debug)]
pub struct GameNetworking {
pub is_blocked: bool,
com_initialized: bool,
policy: INetFwPolicy2,
pub blocked_status: BlockedStatus,
timer: Instant,
counting: bool,
}
impl Default for GameNetworking {
fn default() -> Self {
let result = unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) };
let mut gn = Self {
is_blocked: false,
com_initialized: result != HRESULT(0x80010106u32 as i32),
policy: unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() },
};
gn.is_blocked = gn.is_blocked();
gn
Self {
blocked_status: Self::is_blocked().into(),
com_initialized: unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) }.is_ok(),
timer: Instant::now(),
counting: false,
}
}
}
@@ -52,66 +73,64 @@ impl Drop for GameNetworking {
impl GameNetworking {
pub fn block_all(&mut self, sysinfo: &mut System) {
let Some(exe_path) = get_game_exe_path(sysinfo) else {
self.blocked_status = BlockedStatus::Failed;
return;
};
let rules = unsafe { self.policy.Rules().unwrap() };
let filter_name_in = BSTR::from(FILTER_NAME_IN);
let filter_name_out = BSTR::from(FILTER_NAME_OUT);
unsafe {
let _ = rules.Remove(&filter_name_in);
let _ = rules.Remove(&filter_name_out);
}
let policy: INetFwPolicy2 =
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
let rules = unsafe { policy.Rules().unwrap() };
let exe_path = BSTR::from(exe_path.to_string_lossy().to_string());
for filter in [
(FILTER_NAME_IN, NET_FW_RULE_DIR_IN),
(FILTER_NAME_OUT, NET_FW_RULE_DIR_OUT),
] {
let _ = unsafe { rules.Remove(&BSTR::from(filter.0)) };
unsafe {
let inbound_rule: INetFwRule =
let rule: INetFwRule =
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
inbound_rule.SetName(&filter_name_in).unwrap();
inbound_rule.SetApplicationName(&exe_path).unwrap();
inbound_rule.SetDirection(NET_FW_RULE_DIR_IN).unwrap();
inbound_rule.SetEnabled(true.into()).unwrap();
inbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
inbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
rules.Add(&inbound_rule).unwrap();
rule.SetName(&BSTR::from(filter.0)).unwrap();
rule.SetApplicationName(&exe_path).unwrap();
rule.SetDirection(filter.1).unwrap();
rule.SetEnabled(true.into()).unwrap();
rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
rules.Add(&rule).unwrap();
}
unsafe {
let outbound_rule: INetFwRule =
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
outbound_rule.SetName(&filter_name_out).unwrap();
outbound_rule.SetApplicationName(&exe_path).unwrap();
outbound_rule.SetDirection(NET_FW_RULE_DIR_OUT).unwrap();
outbound_rule.SetEnabled(true.into()).unwrap();
outbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
outbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
rules.Add(&outbound_rule).unwrap();
}
self.is_blocked = self.is_blocked();
self.blocked_status = Self::is_blocked().into();
}
pub fn unblock_all(&mut self) {
let rules = unsafe { self.policy.Rules().unwrap() };
unsafe {
let result = rules.Remove(&BSTR::from(FILTER_NAME_IN));
if let Err(ref why) = result {
if why.code() != E_INVALIDARG {
result.unwrap();
}
}
let result = rules.Remove(&BSTR::from(FILTER_NAME_OUT));
if let Err(ref why) = result {
if why.code() != E_INVALIDARG {
result.unwrap();
}
}
}
self.is_blocked = self.is_blocked();
let policy: INetFwPolicy2 =
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
let rules = unsafe { policy.Rules().unwrap() };
unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)).unwrap() };
unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)).unwrap() };
self.blocked_status = Self::is_blocked().into();
}
fn is_blocked(&self) -> bool {
let rules = unsafe { self.policy.Rules().unwrap() };
fn is_blocked() -> bool {
let policy: INetFwPolicy2 =
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
let rules = unsafe { policy.Rules().unwrap() };
let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)).is_ok() };
let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)).is_ok() };
in_rule_exists || out_rule_exists
}
pub fn if_failed_return_to_boolean(&mut self) {
if self.blocked_status == BlockedStatus::Failed && !self.counting {
self.counting = true;
self.timer = Instant::now();
}
if self.blocked_status == BlockedStatus::Failed
&& self.counting
&& self.timer.elapsed() >= INTERVAL
{
self.counting = false;
self.blocked_status = Self::is_blocked().into();
}
}
}
fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> {
+2
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@@ -1,5 +1,7 @@
mod app;
mod colours;
mod debug;
pub mod run;
pub mod settings;
mod tools;
mod ui_ext;
+29 -19
View File
@@ -1,6 +1,6 @@
use crate::{
features,
gui::{settings::Settings, tools},
gui::{settings::Settings, tools, ui_ext::UiExt},
util::{consts::game::WINDOW_TITLE, meta::Meta, persistent_state::PersistentState, win},
};
use eframe::egui;
@@ -17,13 +17,23 @@ enum Stage {
About,
}
#[derive(Debug, Default)]
#[derive(Debug)]
pub struct Flags {
pub elevated: bool,
pub debug: bool,
closing: bool,
}
impl Default for Flags {
fn default() -> Self {
Self {
elevated: win::is_elevated(),
debug: false,
closing: false,
}
}
}
#[derive(Debug, Default)]
pub struct App {
pub meta: Meta,
@@ -35,7 +45,7 @@ pub struct App {
pub anti_afk: features::anti_afk::AntiAfk,
empty_session: features::empty_session::EmptySession,
force_close: features::force_close::ForceClose,
game_networking: features::game_networking::GameNetworking,
pub game_networking: features::game_networking::GameNetworking,
pub launch: features::launch::Launch,
}
@@ -47,7 +57,7 @@ impl eframe::App for App {
.exact_height(25.0)
.show(ctx, |ui| {
ui.with_layout(egui::Layout::left_to_right(egui::Align::Center), |ui| {
tools::build_menu::<Stage>(ui, &mut self.stage);
ui.build_menu(&mut self.stage);
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
let button = ui
.add_enabled(!self.flags.elevated, egui::Button::new("Elevate"))
@@ -82,7 +92,7 @@ impl eframe::App for App {
impl App {
fn show_game_section(&mut self, _ctx: &egui::Context, ui: &mut egui::Ui) {
tools::header(ui, "Game");
ui.header("Game");
ui.horizontal(|ui| {
if ui.button("Launch").clicked() {
features::launch::launch(&self.launch.selected);
@@ -91,7 +101,7 @@ impl App {
.selected_text(self.launch.selected.to_string())
.width(120.0)
.show_ui(ui, |ui| {
tools::build_menu(ui, &mut self.launch.selected);
ui.build_menu(&mut self.launch.selected);
});
});
let force_close_button = ui.add_sized(
@@ -103,7 +113,7 @@ impl App {
}
fn show_session_section(&mut self, _ctx: &egui::Context, ui: &mut egui::Ui) {
tools::header(ui, "Session");
ui.header("Session");
ui.add_enabled_ui(!self.empty_session.disabled, |ui| {
ui.horizontal(|ui| {
if ui.button("Empty current session").clicked() {
@@ -134,14 +144,23 @@ impl App {
}
fn show_network_section(&mut self, _ctx: &egui::Context, ui: &mut egui::Ui) {
tools::header(ui, "Network");
ui.header("Network");
egui::Frame::new()
.outer_margin(egui::vec2(0.0, -2.0))
.show(ui, |ui| {
let response = ui.add_enabled_ui(self.flags.elevated, |ui| {
let label = ui.horizontal(|ui| {
let label = ui.label("Game's network access");
ui.add_space(1.0);
ui.create_indicator_dot(self.game_networking.blocked_status)
.on_hover_text(
"This turns yellow if GTA Tools\ncannot find your game.",
);
self.game_networking.if_failed_return_to_boolean();
label
});
ui.horizontal(|ui| {
let available_width = label.rect.width();
let available_width = label.inner.rect.width();
let spacing = ui.spacing().item_spacing.x;
let button_width = (available_width - spacing) / 2.0;
if ui
@@ -156,15 +175,6 @@ impl App {
{
self.game_networking.unblock_all();
}
let tint = match self.game_networking.is_blocked {
true => egui::Color32::from_hex("#f96554").unwrap(),
false => egui::Color32::from_hex("#68f954").unwrap(),
};
ui.add(
egui::Image::new(egui::include_image!("../../assets/circle.svg"))
.max_size([4.0, 4.0].into())
.tint(tint),
);
});
});
response.response.on_disabled_hover_text(
@@ -186,7 +196,7 @@ impl App {
egui::ComboBox::from_id_salt("Theme")
.selected_text(self.settings.theme.to_string())
.show_ui(ui, |ui| {
tools::build_menu(ui, &mut self.settings.theme);
ui.build_menu(&mut self.settings.theme);
});
if selection != self.settings.theme {
catppuccin_egui::set_theme(ctx, self.settings.theme.into());
+16
View File
@@ -0,0 +1,16 @@
use crate::features::game_networking::BlockedStatus;
use eframe::egui;
pub const RED: egui::Color32 = egui::Color32::from_rgb(255, 96, 96);
pub const YELLOW: egui::Color32 = egui::Color32::from_rgb(255, 255, 96);
pub const GREEN: egui::Color32 = egui::Color32::from_rgb(96, 255, 96);
impl From<BlockedStatus> for egui::Color32 {
fn from(value: BlockedStatus) -> Self {
match value {
BlockedStatus::Blocked => RED,
BlockedStatus::Failed => YELLOW,
BlockedStatus::Unblocked => GREEN,
}
}
}
+10
View File
@@ -2,6 +2,7 @@ use crate::{
gui::{
app::{App, WINDOW_SIZE},
tools,
ui_ext::UiExt,
},
util::consts::{
APP_STORAGE_PATH,
@@ -50,6 +51,15 @@ impl App {
};
ui.label(format!("focused: \"{current_title}\""));
});
ui.horizontal(|ui| {
ui.label("blocked_status");
egui::ComboBox::from_id_salt("blocked_status")
.selected_text(&self.game_networking.blocked_status.to_string())
.show_ui(ui, |ui| {
ui.build_menu(&mut self.game_networking.blocked_status);
});
});
});
ui.collapsing("anti afk", |ui| {
ui.label(format!(
+12 -5
View File
@@ -6,7 +6,11 @@ use crate::{
util::{self, consts::APP_STORAGE_PATH, persistent_state::PersistentState},
};
use eframe::egui;
use std::{fs::File, io::Write};
use std::{
fs::File,
io::Write,
time::{SystemTime, UNIX_EPOCH},
};
fn panic_hook(panic_info: &std::panic::PanicHookInfo<'_>) {
let log_path = APP_STORAGE_PATH.join("panic.log");
@@ -15,7 +19,10 @@ fn panic_hook(panic_info: &std::panic::PanicHookInfo<'_>) {
.append(true)
.open(log_path)
.unwrap();
let timestamp = chrono::Local::now().to_rfc3339_opts(chrono::SecondsFormat::Secs, false);
let timestamp = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs();
let backtrace = std::backtrace::Backtrace::force_capture();
let message = format!("[{timestamp}]\n{panic_info}\nstack backtrace:\n{backtrace}\n");
file.write_all(message.as_bytes()).unwrap();
@@ -26,6 +33,8 @@ fn app_creator(
) -> Result<Box<dyn eframe::App>, Box<dyn std::error::Error + Send + Sync>> {
// use our own panic hook which logs all panics to a file
std::panic::set_hook(Box::new(panic_hook));
// initialize http client (nyquest) for windows
nyquest_backend_winrt::register();
// initialize App early to modify some things before returning it
let mut app = Box::<App>::default();
// load previously selected launch platform & settings from persistent state
@@ -34,11 +43,9 @@ fn app_creator(
app.settings = persistent_state.settings;
}
// check if we're elevated. if not, and the user wants an elevated launch - relaunch elevated
let elevated = util::win::is_elevated();
if app.settings.start_elevated && !elevated {
if !app.flags.elevated && app.settings.start_elevated {
util::win::elevate(util::win::ElevationExitMethod::Forced);
}
app.flags.elevated = elevated;
// refresh sysinfo because it initializes with nothing
app.sysinfo.refresh_all();
// enable image loading support in egui
-19
View File
@@ -11,25 +11,6 @@ pub fn load_icon() -> egui::IconData {
}
}
pub fn header(ui: &mut egui::Ui, text: &str) {
ui.horizontal(|ui| {
ui.label(egui::RichText::new(text).font(egui::FontId::new(
12.5,
egui::FontFamily::Name("Ubuntu-Regular".into()),
)));
ui.add(egui::Separator::default().horizontal());
});
}
pub fn build_menu<E>(ui: &mut egui::Ui, current_value: &mut E)
where
E: strum::IntoEnumIterator + std::fmt::Display + std::cmp::PartialEq + Copy,
{
E::iter().for_each(|variant| {
ui.selectable_value(current_value, variant, variant.to_string());
});
}
pub fn debug_keycombo_pressed(ctx: &egui::Context) -> bool {
ctx.input(|i| i.modifiers.all() && i.key_pressed(egui::Key::D))
}
+38
View File
@@ -0,0 +1,38 @@
use eframe::egui;
pub trait UiExt {
fn header(&mut self, text: &str);
fn build_menu<E>(&mut self, current_value: &mut E)
where
E: strum::IntoEnumIterator + std::fmt::Display + std::cmp::PartialEq + Copy;
fn create_indicator_dot(&mut self, colour: impl Into<egui::Color32>) -> egui::Response;
}
impl UiExt for egui::Ui {
fn header(&mut self, text: &str) {
self.horizontal(|ui| {
ui.label(egui::RichText::new(text).font(egui::FontId::new(
12.5,
egui::FontFamily::Name("Ubuntu-Regular".into()),
)));
ui.add(egui::Separator::default().horizontal());
});
}
fn build_menu<E>(&mut self, current_value: &mut E)
where
E: strum::IntoEnumIterator + std::fmt::Display + std::cmp::PartialEq + Copy,
{
E::iter().for_each(|variant| {
self.selectable_value(current_value, variant, variant.to_string());
});
}
fn create_indicator_dot(&mut self, colour: impl Into<egui::Color32>) -> egui::Response {
self.add(
egui::Image::new(egui::include_image!("../../assets/circle.svg"))
.max_size([4.0, 4.0].into())
.tint(colour),
)
}
}
+3
View File
@@ -1,5 +1,8 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
#[cfg(not(target_os = "windows"))]
compile_error!("This application must be compiled on Windows.");
mod features;
mod gui;
mod util;
View File
+6 -5
View File
@@ -1,3 +1,4 @@
use nyquest::{ClientBuilder, blocking::Request};
use semver::Version;
const APP_USER_AGENT: &str = concat!(env!("CARGO_PKG_NAME"), "/", env!("CARGO_PKG_VERSION"));
@@ -20,12 +21,12 @@ impl Default for Release {
pub fn get_latest_release() -> Option<Release> {
let request_url = format!("{CODEBERG_ENDPOINT_ROOT}/repos/futile/gta-tools/releases/latest");
let ureq: ureq::Agent = ureq::Agent::config_builder()
let client = ClientBuilder::default()
.user_agent(APP_USER_AGENT)
.build()
.into();
let mut response = ureq.get(request_url).call().ok()?;
let json = response.body_mut().read_json::<serde_json::Value>().ok()?;
.build_blocking()
.unwrap();
let response = client.request(Request::get(request_url)).unwrap();
let json = serde_json::from_slice::<serde_json::Value>(&response.bytes().unwrap()).unwrap();
let tag_name = json["tag_name"].as_str()?;
let browser_download_url = json["assets"][0]["browser_download_url"].as_str()?;
Some(Release {
+2 -2
View File
@@ -1,7 +1,7 @@
use std::{path::PathBuf, sync::LazyLock};
use std::{env, path::PathBuf, sync::LazyLock};
pub static APP_STORAGE_PATH: LazyLock<PathBuf> =
LazyLock::new(|| dirs::config_local_dir().unwrap().join("GTA Tools"));
LazyLock::new(|| PathBuf::from(env::var("LOCALAPPDATA").unwrap()).join("GTA Tools"));
pub mod game {
pub const EXE_ENHANCED: &str = "GTA5_Enhanced.exe";