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Generated
+78
-1504
File diff suppressed because it is too large
Load Diff
+10
-5
@@ -1,16 +1,22 @@
|
||||
[package]
|
||||
name = "gta-tools"
|
||||
version = "0.5.1"
|
||||
version = "0.5.3"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
catppuccin-egui = { version = "5.5.0", default-features = false, features = [
|
||||
"egui31",
|
||||
] }
|
||||
chrono = "0.4.40"
|
||||
chrono = { version = "0.4.40", default-features = false, features = ["clock"] }
|
||||
dirs = "6.0.0"
|
||||
eframe = "0.31.1"
|
||||
egui_extras = { version = "0.31.1", features = ["image", "svg"] }
|
||||
eframe = { version = "0.31.1", default-features = false, features = [
|
||||
"glow",
|
||||
"default_fonts",
|
||||
] }
|
||||
egui_extras = { version = "0.31.1", default-features = false, features = [
|
||||
"image",
|
||||
"svg",
|
||||
] }
|
||||
image = { version = "0.25.6", default-features = false, features = ["png"] }
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||||
open = "5.3.2"
|
||||
semver = "1.0.26"
|
||||
@@ -34,6 +40,5 @@ static_vcruntime = "2.0.0"
|
||||
winresource = "0.1.20"
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||||
|
||||
[profile.release]
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||||
strip = true
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||||
lto = true
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||||
codegen-units = 1
|
||||
|
||||
@@ -1,4 +1,13 @@
|
||||
# GTA Tools
|
||||
|
||||
A toolset of convenient things for GTA V Online.
|
||||
|
||||

|
||||

|
||||
|
||||
## Installing
|
||||
|
||||
**Option 1** — <ins>Download</ins>
|
||||
Download the latest release [here](https://codeberg.org/futile/gta-tools/releases/download/latest/gta-tools.exe) and place it somewhere convenient for you, such as Documents. You could then make a shortcut titled "GTA Tools", and pin it to taskbar or Start.
|
||||
|
||||
**Option 2** — <ins>Build from source</ins>
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||||
You will need the Rust toolchain, which can be obtained [here](https://rustup.rs). Follow the instructions of its installer. Once you have Rust installed, clone this repo and navigate to it. At this point, you should probably `git checkout x.x.x`, where `x.x.x` is the latest tag. You can then run `cargo build --release`. Once you do that, you can use the binary located at `.\target\release\gta-tools.exe` in the same way as **Option 1**.
|
||||
|
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+21
-24
@@ -1,8 +1,8 @@
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||||
use crate::util::{self, consts::game::WINDOW_TITLE};
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||||
use std::time::{Duration, Instant};
|
||||
use windows::Win32::UI::Input::KeyboardAndMouse::{
|
||||
KEYBD_EVENT_FLAGS, MAP_VIRTUAL_KEY_TYPE, MapVirtualKeyW, VIRTUAL_KEY, VK_NUMPAD4, VK_NUMPAD6,
|
||||
keybd_event,
|
||||
INPUT, INPUT_KEYBOARD, KEYBD_EVENT_FLAGS, KEYBDINPUT, KEYEVENTF_KEYUP, MAPVK_VK_TO_VSC,
|
||||
MapVirtualKeyW, SendInput, VIRTUAL_KEY, VK_NUMPAD4, VK_NUMPAD6,
|
||||
};
|
||||
|
||||
const INTERVAL: Duration = Duration::from_secs(60);
|
||||
@@ -40,26 +40,23 @@ impl AntiAfk {
|
||||
}
|
||||
|
||||
fn send(vk_codes: &[VIRTUAL_KEY]) {
|
||||
vk_codes.iter().for_each(|vk_code| unsafe {
|
||||
keybd_event(
|
||||
vk_code.0 as u8,
|
||||
u8::try_from(MapVirtualKeyW(
|
||||
u32::from(vk_code.0),
|
||||
MAP_VIRTUAL_KEY_TYPE(0),
|
||||
))
|
||||
.unwrap(),
|
||||
KEYBD_EVENT_FLAGS(0),
|
||||
0,
|
||||
);
|
||||
keybd_event(
|
||||
vk_code.0 as u8,
|
||||
u8::try_from(MapVirtualKeyW(
|
||||
u32::from(vk_code.0),
|
||||
MAP_VIRTUAL_KEY_TYPE(0),
|
||||
))
|
||||
.unwrap(),
|
||||
KEYBD_EVENT_FLAGS(2),
|
||||
0,
|
||||
);
|
||||
});
|
||||
let mut inputs = Vec::new();
|
||||
for &vk_code in vk_codes {
|
||||
let scan_code = unsafe { MapVirtualKeyW(u32::from(vk_code.0), MAPVK_VK_TO_VSC) as u16 };
|
||||
for event in [KEYBD_EVENT_FLAGS(0), KEYEVENTF_KEYUP] {
|
||||
let mut input = INPUT {
|
||||
r#type: INPUT_KEYBOARD,
|
||||
..Default::default()
|
||||
};
|
||||
input.Anonymous.ki = KEYBDINPUT {
|
||||
wVk: vk_code,
|
||||
wScan: scan_code,
|
||||
dwFlags: event,
|
||||
time: 0,
|
||||
dwExtraInfo: 0,
|
||||
};
|
||||
inputs.push(input);
|
||||
}
|
||||
unsafe { SendInput(&inputs, size_of::<INPUT>() as i32) };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,11 +33,9 @@ impl ForceClose {
|
||||
}
|
||||
if self.counting && self.timer.elapsed() >= INTERVAL {
|
||||
self.reset();
|
||||
} else {
|
||||
if force_close_button_clicked && !self.current_frame {
|
||||
activate(sysinfo);
|
||||
self.reset();
|
||||
}
|
||||
} else if force_close_button_clicked && !self.current_frame {
|
||||
activate(sysinfo);
|
||||
self.reset();
|
||||
}
|
||||
self.finish_current_frame();
|
||||
}
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
use crate::util::consts::{
|
||||
colours,
|
||||
game::{EXE_ENHANCED, EXE_LEGACY},
|
||||
};
|
||||
use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
|
||||
use std::{
|
||||
path::Path,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
use strum::{Display, EnumIter};
|
||||
use sysinfo::System;
|
||||
use windows::{
|
||||
Win32::{
|
||||
Foundation::E_INVALIDARG,
|
||||
NetworkManagement::WindowsFirewall::{
|
||||
INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
|
||||
NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
|
||||
@@ -27,7 +24,7 @@ const FILTER_NAME_OUT: &str = "[GTA Tools] Block all outbound traffic for GTA V"
|
||||
|
||||
const INTERVAL: Duration = Duration::from_secs(3);
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
#[derive(Clone, Copy, Debug, Display, PartialEq, Eq, EnumIter)]
|
||||
pub enum BlockedStatus {
|
||||
Blocked,
|
||||
Failed,
|
||||
@@ -36,29 +33,14 @@ pub enum BlockedStatus {
|
||||
|
||||
impl From<bool> for BlockedStatus {
|
||||
fn from(value: bool) -> Self {
|
||||
match value {
|
||||
true => Self::Blocked,
|
||||
false => Self::Unblocked,
|
||||
if value {
|
||||
Self::Blocked
|
||||
} else {
|
||||
Self::Unblocked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<BlockedStatus> for eframe::egui::Color32 {
|
||||
fn from(value: BlockedStatus) -> Self {
|
||||
match value {
|
||||
BlockedStatus::Blocked => colours::RED,
|
||||
BlockedStatus::Failed => colours::YELLOW,
|
||||
BlockedStatus::Unblocked => colours::GREEN,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl BlockedStatus {
|
||||
pub fn to_color32(&self) -> eframe::egui::Color32 {
|
||||
(*self).into()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct GameNetworking {
|
||||
com_initialized: bool,
|
||||
@@ -69,14 +51,12 @@ pub struct GameNetworking {
|
||||
|
||||
impl Default for GameNetworking {
|
||||
fn default() -> Self {
|
||||
let mut gn = Self {
|
||||
blocked_status: BlockedStatus::Unblocked,
|
||||
Self {
|
||||
blocked_status: Self::is_blocked().into(),
|
||||
com_initialized: unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) }.is_ok(),
|
||||
timer: Instant::now(),
|
||||
counting: false,
|
||||
};
|
||||
gn.blocked_status = gn.is_blocked().into();
|
||||
gn
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,60 +79,37 @@ impl GameNetworking {
|
||||
let policy: INetFwPolicy2 =
|
||||
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
|
||||
let rules = unsafe { policy.Rules().unwrap() };
|
||||
let filter_name_in = BSTR::from(FILTER_NAME_IN);
|
||||
let filter_name_out = BSTR::from(FILTER_NAME_OUT);
|
||||
unsafe {
|
||||
let _ = rules.Remove(&filter_name_in);
|
||||
let _ = rules.Remove(&filter_name_out);
|
||||
}
|
||||
let exe_path = BSTR::from(exe_path.to_string_lossy().to_string());
|
||||
unsafe {
|
||||
let inbound_rule: INetFwRule =
|
||||
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
|
||||
inbound_rule.SetName(&filter_name_in).unwrap();
|
||||
inbound_rule.SetApplicationName(&exe_path).unwrap();
|
||||
inbound_rule.SetDirection(NET_FW_RULE_DIR_IN).unwrap();
|
||||
inbound_rule.SetEnabled(true.into()).unwrap();
|
||||
inbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
|
||||
inbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
|
||||
rules.Add(&inbound_rule).unwrap();
|
||||
for filter in [
|
||||
(FILTER_NAME_IN, NET_FW_RULE_DIR_IN),
|
||||
(FILTER_NAME_OUT, NET_FW_RULE_DIR_OUT),
|
||||
] {
|
||||
let _ = unsafe { rules.Remove(&BSTR::from(filter.0)) };
|
||||
unsafe {
|
||||
let rule: INetFwRule =
|
||||
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
|
||||
rule.SetName(&BSTR::from(filter.0)).unwrap();
|
||||
rule.SetApplicationName(&exe_path).unwrap();
|
||||
rule.SetDirection(filter.1).unwrap();
|
||||
rule.SetEnabled(true.into()).unwrap();
|
||||
rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
|
||||
rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
|
||||
rules.Add(&rule).unwrap();
|
||||
}
|
||||
}
|
||||
unsafe {
|
||||
let outbound_rule: INetFwRule =
|
||||
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
|
||||
outbound_rule.SetName(&filter_name_out).unwrap();
|
||||
outbound_rule.SetApplicationName(&exe_path).unwrap();
|
||||
outbound_rule.SetDirection(NET_FW_RULE_DIR_OUT).unwrap();
|
||||
outbound_rule.SetEnabled(true.into()).unwrap();
|
||||
outbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
|
||||
outbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
|
||||
rules.Add(&outbound_rule).unwrap();
|
||||
}
|
||||
self.blocked_status = self.is_blocked().into();
|
||||
self.blocked_status = Self::is_blocked().into();
|
||||
}
|
||||
|
||||
pub fn unblock_all(&mut self) {
|
||||
let policy: INetFwPolicy2 =
|
||||
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
|
||||
let rules = unsafe { policy.Rules().unwrap() };
|
||||
unsafe {
|
||||
let result = rules.Remove(&BSTR::from(FILTER_NAME_IN));
|
||||
if let Err(ref why) = result {
|
||||
if why.code() != E_INVALIDARG {
|
||||
result.unwrap();
|
||||
}
|
||||
}
|
||||
let result = rules.Remove(&BSTR::from(FILTER_NAME_OUT));
|
||||
if let Err(ref why) = result {
|
||||
if why.code() != E_INVALIDARG {
|
||||
result.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
self.blocked_status = self.is_blocked().into();
|
||||
unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)).unwrap() };
|
||||
unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)).unwrap() };
|
||||
self.blocked_status = Self::is_blocked().into();
|
||||
}
|
||||
|
||||
fn is_blocked(&self) -> bool {
|
||||
fn is_blocked() -> bool {
|
||||
let policy: INetFwPolicy2 =
|
||||
unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
|
||||
let rules = unsafe { policy.Rules().unwrap() };
|
||||
@@ -172,7 +129,7 @@ impl GameNetworking {
|
||||
{
|
||||
self.counting = false;
|
||||
self.blocked_status = BlockedStatus::Unblocked;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+25
-10
@@ -17,13 +17,23 @@ enum Stage {
|
||||
About,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
#[derive(Debug)]
|
||||
pub struct Flags {
|
||||
pub elevated: bool,
|
||||
pub debug: bool,
|
||||
closing: bool,
|
||||
}
|
||||
|
||||
impl Default for Flags {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
elevated: win::is_elevated(),
|
||||
debug: false,
|
||||
closing: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
pub struct App {
|
||||
pub meta: Meta,
|
||||
@@ -35,7 +45,7 @@ pub struct App {
|
||||
pub anti_afk: features::anti_afk::AntiAfk,
|
||||
empty_session: features::empty_session::EmptySession,
|
||||
force_close: features::force_close::ForceClose,
|
||||
game_networking: features::game_networking::GameNetworking,
|
||||
pub game_networking: features::game_networking::GameNetworking,
|
||||
pub launch: features::launch::Launch,
|
||||
}
|
||||
|
||||
@@ -139,9 +149,20 @@ impl App {
|
||||
.outer_margin(egui::vec2(0.0, -2.0))
|
||||
.show(ui, |ui| {
|
||||
let response = ui.add_enabled_ui(self.flags.elevated, |ui| {
|
||||
let label = ui.label("Game's network access");
|
||||
let label = ui.horizontal(|ui| {
|
||||
let label = ui.label("Game's network access");
|
||||
ui.add_space(1.0);
|
||||
ui.add(
|
||||
egui::Image::new(egui::include_image!("../../assets/circle.svg"))
|
||||
.max_size([4.0, 4.0].into())
|
||||
.tint(self.game_networking.blocked_status.to_color32()),
|
||||
)
|
||||
.on_hover_text("This turns yellow if GTA Tools\ncannot find your game.");
|
||||
self.game_networking.if_failed_return_to_unblocked();
|
||||
label
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
let available_width = label.rect.width();
|
||||
let available_width = label.inner.rect.width();
|
||||
let spacing = ui.spacing().item_spacing.x;
|
||||
let button_width = (available_width - spacing) / 2.0;
|
||||
if ui
|
||||
@@ -156,12 +177,6 @@ impl App {
|
||||
{
|
||||
self.game_networking.unblock_all();
|
||||
}
|
||||
ui.add(
|
||||
egui::Image::new(egui::include_image!("../../assets/circle.svg"))
|
||||
.max_size([4.0, 4.0].into())
|
||||
.tint(self.game_networking.blocked_status.to_color32()),
|
||||
);
|
||||
self.game_networking.if_failed_return_to_unblocked();
|
||||
});
|
||||
});
|
||||
response.response.on_disabled_hover_text(
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
use crate::features::game_networking::BlockedStatus;
|
||||
use eframe::egui;
|
||||
|
||||
pub const RED: egui::Color32 = egui::Color32::from_rgb(255, 96, 96);
|
||||
pub const YELLOW: egui::Color32 = egui::Color32::from_rgb(255, 255, 96);
|
||||
pub const GREEN: egui::Color32 = egui::Color32::from_rgb(96, 255, 96);
|
||||
|
||||
impl From<BlockedStatus> for egui::Color32 {
|
||||
fn from(value: BlockedStatus) -> Self {
|
||||
match value {
|
||||
BlockedStatus::Blocked => RED,
|
||||
BlockedStatus::Failed => YELLOW,
|
||||
BlockedStatus::Unblocked => GREEN,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl BlockedStatus {
|
||||
pub fn to_color32(self) -> egui::Color32 {
|
||||
self.into()
|
||||
}
|
||||
}
|
||||
@@ -50,6 +50,15 @@ impl App {
|
||||
};
|
||||
ui.label(format!("focused: \"{current_title}\""));
|
||||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("blocked_status");
|
||||
egui::ComboBox::from_id_salt("blocked_status")
|
||||
.selected_text(&self.game_networking.blocked_status.to_string())
|
||||
.show_ui(ui, |ui| {
|
||||
tools::build_menu(ui, &mut self.game_networking.blocked_status);
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
ui.collapsing("anti afk", |ui| {
|
||||
ui.label(format!(
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
mod app;
|
||||
mod colours;
|
||||
mod debug;
|
||||
pub mod run;
|
||||
pub mod settings;
|
||||
|
||||
+1
-3
@@ -34,11 +34,9 @@ fn app_creator(
|
||||
app.settings = persistent_state.settings;
|
||||
}
|
||||
// check if we're elevated. if not, and the user wants an elevated launch - relaunch elevated
|
||||
let elevated = util::win::is_elevated();
|
||||
if app.settings.start_elevated && !elevated {
|
||||
if !app.flags.elevated && app.settings.start_elevated {
|
||||
util::win::elevate(util::win::ElevationExitMethod::Forced);
|
||||
}
|
||||
app.flags.elevated = elevated;
|
||||
// refresh sysinfo because it initializes with nothing
|
||||
app.sysinfo.refresh_all();
|
||||
// enable image loading support in egui
|
||||
|
||||
@@ -8,10 +8,3 @@ pub mod game {
|
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pub const EXE_LEGACY: &str = "GTA5.exe";
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pub const WINDOW_TITLE: &str = "Grand Theft Auto V";
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}
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pub mod colours {
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use eframe::egui::Color32;
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pub const RED: Color32 = Color32::from_rgb(249, 101, 84);
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pub const YELLOW: Color32 = Color32::from_rgb(249, 236, 84);
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pub const GREEN: Color32 = Color32::from_rgb(104, 249, 84);
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}
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