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935703e1ab |
Generated
+78
-1504
File diff suppressed because it is too large
Load Diff
+10
-5
@@ -1,16 +1,22 @@
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[package]
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name = "gta-tools"
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version = "0.5.1"
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version = "0.5.2"
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edition = "2024"
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[dependencies]
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catppuccin-egui = { version = "5.5.0", default-features = false, features = [
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"egui31",
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] }
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chrono = "0.4.40"
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chrono = { version = "0.4.40", default-features = false, features = ["clock"] }
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dirs = "6.0.0"
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eframe = "0.31.1"
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egui_extras = { version = "0.31.1", features = ["image", "svg"] }
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eframe = { version = "0.31.1", default-features = false, features = [
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"glow",
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"default_fonts",
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] }
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egui_extras = { version = "0.31.1", default-features = false, features = [
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"image",
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"svg",
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] }
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image = { version = "0.25.6", default-features = false, features = ["png"] }
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open = "5.3.2"
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semver = "1.0.26"
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@@ -34,6 +40,5 @@ static_vcruntime = "2.0.0"
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winresource = "0.1.20"
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[profile.release]
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strip = true
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lto = true
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codegen-units = 1
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+21
-24
@@ -1,8 +1,8 @@
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use crate::util::{self, consts::game::WINDOW_TITLE};
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use std::time::{Duration, Instant};
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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KEYBD_EVENT_FLAGS, MAP_VIRTUAL_KEY_TYPE, MapVirtualKeyW, VIRTUAL_KEY, VK_NUMPAD4, VK_NUMPAD6,
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keybd_event,
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INPUT, INPUT_KEYBOARD, KEYBD_EVENT_FLAGS, KEYBDINPUT, KEYEVENTF_KEYUP, MAPVK_VK_TO_VSC,
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MapVirtualKeyW, SendInput, VIRTUAL_KEY, VK_NUMPAD4, VK_NUMPAD6,
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};
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const INTERVAL: Duration = Duration::from_secs(60);
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@@ -40,26 +40,23 @@ impl AntiAfk {
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}
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fn send(vk_codes: &[VIRTUAL_KEY]) {
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vk_codes.iter().for_each(|vk_code| unsafe {
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keybd_event(
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vk_code.0 as u8,
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u8::try_from(MapVirtualKeyW(
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u32::from(vk_code.0),
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MAP_VIRTUAL_KEY_TYPE(0),
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))
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.unwrap(),
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KEYBD_EVENT_FLAGS(0),
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0,
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);
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keybd_event(
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vk_code.0 as u8,
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u8::try_from(MapVirtualKeyW(
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u32::from(vk_code.0),
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MAP_VIRTUAL_KEY_TYPE(0),
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))
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.unwrap(),
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KEYBD_EVENT_FLAGS(2),
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0,
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);
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});
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let mut inputs = Vec::new();
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for &vk_code in vk_codes {
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let scan_code = unsafe { MapVirtualKeyW(u32::from(vk_code.0), MAPVK_VK_TO_VSC) as u16 };
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for event in [KEYBD_EVENT_FLAGS(0), KEYEVENTF_KEYUP] {
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let mut input = INPUT {
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r#type: INPUT_KEYBOARD,
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..Default::default()
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};
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input.Anonymous.ki = KEYBDINPUT {
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wVk: vk_code,
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wScan: scan_code,
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dwFlags: event,
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time: 0,
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dwExtraInfo: 0,
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};
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inputs.push(input);
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}
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unsafe { SendInput(&inputs, size_of::<INPUT>() as i32) };
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}
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}
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@@ -33,12 +33,10 @@ impl ForceClose {
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}
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if self.counting && self.timer.elapsed() >= INTERVAL {
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self.reset();
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} else {
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if force_close_button_clicked && !self.current_frame {
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} else if force_close_button_clicked && !self.current_frame {
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activate(sysinfo);
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self.reset();
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}
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}
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self.finish_current_frame();
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}
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@@ -1,7 +1,4 @@
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use crate::util::consts::{
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colours,
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game::{EXE_ENHANCED, EXE_LEGACY},
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};
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use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
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use std::{
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path::Path,
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time::{Duration, Instant},
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@@ -9,7 +6,6 @@ use std::{
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use sysinfo::System;
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use windows::{
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Win32::{
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Foundation::E_INVALIDARG,
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NetworkManagement::WindowsFirewall::{
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INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
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NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
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@@ -36,29 +32,14 @@ pub enum BlockedStatus {
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impl From<bool> for BlockedStatus {
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fn from(value: bool) -> Self {
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match value {
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true => Self::Blocked,
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false => Self::Unblocked,
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if value {
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Self::Blocked
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} else {
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Self::Unblocked
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}
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}
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}
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impl From<BlockedStatus> for eframe::egui::Color32 {
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fn from(value: BlockedStatus) -> Self {
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match value {
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BlockedStatus::Blocked => colours::RED,
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BlockedStatus::Failed => colours::YELLOW,
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BlockedStatus::Unblocked => colours::GREEN,
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}
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}
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}
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impl BlockedStatus {
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pub fn to_color32(&self) -> eframe::egui::Color32 {
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(*self).into()
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}
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}
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#[derive(Debug)]
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pub struct GameNetworking {
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com_initialized: bool,
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@@ -69,14 +50,12 @@ pub struct GameNetworking {
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impl Default for GameNetworking {
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fn default() -> Self {
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let mut gn = Self {
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blocked_status: BlockedStatus::Unblocked,
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Self {
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blocked_status: Self::is_blocked().into(),
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com_initialized: unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) }.is_ok(),
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timer: Instant::now(),
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counting: false,
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};
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gn.blocked_status = gn.is_blocked().into();
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gn
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}
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}
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}
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@@ -99,60 +78,37 @@ impl GameNetworking {
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let policy: INetFwPolicy2 =
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
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let rules = unsafe { policy.Rules().unwrap() };
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let filter_name_in = BSTR::from(FILTER_NAME_IN);
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let filter_name_out = BSTR::from(FILTER_NAME_OUT);
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unsafe {
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let _ = rules.Remove(&filter_name_in);
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let _ = rules.Remove(&filter_name_out);
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}
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let exe_path = BSTR::from(exe_path.to_string_lossy().to_string());
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for filter in [
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(FILTER_NAME_IN, NET_FW_RULE_DIR_IN),
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(FILTER_NAME_OUT, NET_FW_RULE_DIR_OUT),
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] {
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let _ = unsafe { rules.Remove(&BSTR::from(filter.0)) };
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unsafe {
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let inbound_rule: INetFwRule =
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let rule: INetFwRule =
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CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
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inbound_rule.SetName(&filter_name_in).unwrap();
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inbound_rule.SetApplicationName(&exe_path).unwrap();
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inbound_rule.SetDirection(NET_FW_RULE_DIR_IN).unwrap();
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inbound_rule.SetEnabled(true.into()).unwrap();
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inbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
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inbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
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rules.Add(&inbound_rule).unwrap();
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rule.SetName(&BSTR::from(filter.0)).unwrap();
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rule.SetApplicationName(&exe_path).unwrap();
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rule.SetDirection(filter.1).unwrap();
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rule.SetEnabled(true.into()).unwrap();
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rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
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rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
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rules.Add(&rule).unwrap();
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}
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unsafe {
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let outbound_rule: INetFwRule =
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CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
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outbound_rule.SetName(&filter_name_out).unwrap();
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outbound_rule.SetApplicationName(&exe_path).unwrap();
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outbound_rule.SetDirection(NET_FW_RULE_DIR_OUT).unwrap();
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outbound_rule.SetEnabled(true.into()).unwrap();
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outbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
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outbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
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rules.Add(&outbound_rule).unwrap();
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}
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self.blocked_status = self.is_blocked().into();
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self.blocked_status = Self::is_blocked().into();
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}
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pub fn unblock_all(&mut self) {
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let policy: INetFwPolicy2 =
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
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let rules = unsafe { policy.Rules().unwrap() };
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unsafe {
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let result = rules.Remove(&BSTR::from(FILTER_NAME_IN));
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if let Err(ref why) = result {
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if why.code() != E_INVALIDARG {
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result.unwrap();
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}
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}
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let result = rules.Remove(&BSTR::from(FILTER_NAME_OUT));
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if let Err(ref why) = result {
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if why.code() != E_INVALIDARG {
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result.unwrap();
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}
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}
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}
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self.blocked_status = self.is_blocked().into();
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_IN)).unwrap() };
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unsafe { rules.Remove(&BSTR::from(FILTER_NAME_OUT)).unwrap() };
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self.blocked_status = Self::is_blocked().into();
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}
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fn is_blocked(&self) -> bool {
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fn is_blocked() -> bool {
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let policy: INetFwPolicy2 =
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unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() };
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let rules = unsafe { policy.Rules().unwrap() };
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@@ -172,7 +128,7 @@ impl GameNetworking {
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{
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self.counting = false;
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self.blocked_status = BlockedStatus::Unblocked;
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};
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}
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}
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}
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+12
-7
@@ -139,9 +139,20 @@ impl App {
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.outer_margin(egui::vec2(0.0, -2.0))
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.show(ui, |ui| {
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let response = ui.add_enabled_ui(self.flags.elevated, |ui| {
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let label = ui.horizontal(|ui| {
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let label = ui.label("Game's network access");
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ui.add_space(1.0);
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ui.add(
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egui::Image::new(egui::include_image!("../../assets/circle.svg"))
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.max_size([4.0, 4.0].into())
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.tint(self.game_networking.blocked_status.to_color32()),
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)
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.on_hover_text("This turns yellow if GTA Tools\ncannot find your game.");
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self.game_networking.if_failed_return_to_unblocked();
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label
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});
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ui.horizontal(|ui| {
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let available_width = label.rect.width();
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let available_width = label.inner.rect.width();
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let spacing = ui.spacing().item_spacing.x;
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let button_width = (available_width - spacing) / 2.0;
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if ui
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@@ -156,12 +167,6 @@ impl App {
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{
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self.game_networking.unblock_all();
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}
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ui.add(
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egui::Image::new(egui::include_image!("../../assets/circle.svg"))
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.max_size([4.0, 4.0].into())
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.tint(self.game_networking.blocked_status.to_color32()),
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);
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self.game_networking.if_failed_return_to_unblocked();
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});
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});
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response.response.on_disabled_hover_text(
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@@ -0,0 +1,22 @@
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use crate::features::game_networking::BlockedStatus;
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use eframe::egui;
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pub const RED: egui::Color32 = egui::Color32::from_rgb(255, 128, 128);
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pub const YELLOW: egui::Color32 = egui::Color32::from_rgb(255, 255, 128);
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pub const GREEN: egui::Color32 = egui::Color32::from_rgb(128, 255, 128);
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impl From<BlockedStatus> for egui::Color32 {
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fn from(value: BlockedStatus) -> Self {
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match value {
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BlockedStatus::Blocked => RED,
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BlockedStatus::Failed => YELLOW,
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BlockedStatus::Unblocked => GREEN,
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}
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}
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}
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impl BlockedStatus {
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pub fn to_color32(self) -> egui::Color32 {
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self.into()
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}
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}
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@@ -1,4 +1,5 @@
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mod app;
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mod colours;
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mod debug;
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pub mod run;
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pub mod settings;
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@@ -8,10 +8,3 @@ pub mod game {
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pub const EXE_LEGACY: &str = "GTA5.exe";
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pub const WINDOW_TITLE: &str = "Grand Theft Auto V";
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}
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pub mod colours {
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use eframe::egui::Color32;
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pub const RED: Color32 = Color32::from_rgb(249, 101, 84);
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pub const YELLOW: Color32 = Color32::from_rgb(249, 236, 84);
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pub const GREEN: Color32 = Color32::from_rgb(104, 249, 84);
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}
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Reference in New Issue
Block a user