use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY}; use std::{ path::Path, time::{Duration, Instant}, }; use sysinfo::System; use windows::{ Win32::{ Foundation::E_INVALIDARG, NetworkManagement::WindowsFirewall::{ INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY, NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule, }, System::Com::{ CLSCTX_INPROC_SERVER, COINIT_MULTITHREADED, CoCreateInstance, CoInitializeEx, CoUninitialize, }, }, core::BSTR, }; const FILTER_NAME_IN: &str = "[GTA Tools] Block all inbound traffic for GTA V"; const FILTER_NAME_OUT: &str = "[GTA Tools] Block all outbound traffic for GTA V"; const INTERVAL: Duration = Duration::from_secs(3); #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum BlockedStatus { Blocked, Failed, Unblocked, } impl From for BlockedStatus { fn from(value: bool) -> Self { if value { Self::Blocked } else { Self::Unblocked } } } impl BlockedStatus { pub fn to_color32(self) -> eframe::egui::Color32 { self.into() } } #[derive(Debug)] pub struct GameNetworking { com_initialized: bool, pub blocked_status: BlockedStatus, timer: Instant, counting: bool, } impl Default for GameNetworking { fn default() -> Self { let mut gn = Self { blocked_status: BlockedStatus::Unblocked, com_initialized: unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) }.is_ok(), timer: Instant::now(), counting: false, }; gn.blocked_status = gn.is_blocked().into(); gn } } impl Drop for GameNetworking { fn drop(&mut self) { unsafe { if self.com_initialized { CoUninitialize(); } } } } impl GameNetworking { pub fn block_all(&mut self, sysinfo: &mut System) { let Some(exe_path) = get_game_exe_path(sysinfo) else { self.blocked_status = BlockedStatus::Failed; return; }; let policy: INetFwPolicy2 = unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() }; let rules = unsafe { policy.Rules().unwrap() }; let filter_name_in = BSTR::from(FILTER_NAME_IN); let filter_name_out = BSTR::from(FILTER_NAME_OUT); unsafe { let _ = rules.Remove(&filter_name_in); let _ = rules.Remove(&filter_name_out); } let exe_path = BSTR::from(exe_path.to_string_lossy().to_string()); unsafe { let inbound_rule: INetFwRule = CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap(); inbound_rule.SetName(&filter_name_in).unwrap(); inbound_rule.SetApplicationName(&exe_path).unwrap(); inbound_rule.SetDirection(NET_FW_RULE_DIR_IN).unwrap(); inbound_rule.SetEnabled(true.into()).unwrap(); inbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap(); inbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap(); rules.Add(&inbound_rule).unwrap(); } unsafe { let outbound_rule: INetFwRule = CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap(); outbound_rule.SetName(&filter_name_out).unwrap(); outbound_rule.SetApplicationName(&exe_path).unwrap(); outbound_rule.SetDirection(NET_FW_RULE_DIR_OUT).unwrap(); outbound_rule.SetEnabled(true.into()).unwrap(); outbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap(); outbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap(); rules.Add(&outbound_rule).unwrap(); } self.blocked_status = self.is_blocked().into(); } pub fn unblock_all(&mut self) { let policy: INetFwPolicy2 = unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() }; let rules = unsafe { policy.Rules().unwrap() }; unsafe { let result = rules.Remove(&BSTR::from(FILTER_NAME_IN)); if let Err(ref why) = result { if why.code() != E_INVALIDARG { result.unwrap(); } } let result = rules.Remove(&BSTR::from(FILTER_NAME_OUT)); if let Err(ref why) = result { if why.code() != E_INVALIDARG { result.unwrap(); } } } self.blocked_status = self.is_blocked().into(); } fn is_blocked(&self) -> bool { let policy: INetFwPolicy2 = unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() }; let rules = unsafe { policy.Rules().unwrap() }; let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)).is_ok() }; let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)).is_ok() }; in_rule_exists || out_rule_exists } pub fn if_failed_return_to_unblocked(&mut self) { if self.blocked_status == BlockedStatus::Failed && !self.counting { self.counting = true; self.timer = Instant::now(); } if self.blocked_status == BlockedStatus::Failed && self.counting && self.timer.elapsed() >= INTERVAL { self.counting = false; self.blocked_status = BlockedStatus::Unblocked; } } } fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> { sysinfo.refresh_all(); if let Some((_, process)) = sysinfo .processes() .iter() .find(|(_, p)| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY) { process.exe() } else { None } }