Files
gta-tools/src/features/game_networking.rs
T

129 lines
4.4 KiB
Rust

use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
use std::path::Path;
use sysinfo::System;
use windows::{
Win32::{
Foundation::E_INVALIDARG,
NetworkManagement::WindowsFirewall::{
INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
},
System::Com::{
CLSCTX_INPROC_SERVER, COINIT_MULTITHREADED, CoCreateInstance, CoInitializeEx,
CoUninitialize,
},
},
core::{BSTR, HRESULT},
};
const FILTER_NAME_IN: &str = "[GTA Tools] Block all inbound traffic for GTA V";
const FILTER_NAME_OUT: &str = "[GTA Tools] Block all outbound traffic for GTA V";
#[derive(Debug)]
pub struct GameNetworking {
pub is_blocked: bool,
com_initialized: bool,
policy: INetFwPolicy2,
}
impl Default for GameNetworking {
fn default() -> Self {
let result = unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) };
let mut gn = Self {
is_blocked: false,
com_initialized: result != HRESULT(0x80010106u32 as i32),
policy: unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() },
};
gn.is_blocked = gn.is_blocked();
gn
}
}
impl Drop for GameNetworking {
fn drop(&mut self) {
unsafe {
if self.com_initialized {
CoUninitialize();
}
}
}
}
impl GameNetworking {
pub fn block_all(&mut self, sysinfo: &mut System) {
let Some(exe_path) = get_game_exe_path(sysinfo) else {
return;
};
let rules = unsafe { self.policy.Rules().unwrap() };
let filter_name_in = BSTR::from(FILTER_NAME_IN);
let filter_name_out = BSTR::from(FILTER_NAME_OUT);
unsafe {
let _ = rules.Remove(&filter_name_in);
let _ = rules.Remove(&filter_name_out);
}
let exe_path = BSTR::from(exe_path.to_string_lossy().to_string());
unsafe {
let inbound_rule: INetFwRule =
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
inbound_rule.SetName(&filter_name_in).unwrap();
inbound_rule.SetApplicationName(&exe_path).unwrap();
inbound_rule.SetDirection(NET_FW_RULE_DIR_IN).unwrap();
inbound_rule.SetEnabled(true.into()).unwrap();
inbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
inbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
rules.Add(&inbound_rule).unwrap();
}
unsafe {
let outbound_rule: INetFwRule =
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
outbound_rule.SetName(&filter_name_out).unwrap();
outbound_rule.SetApplicationName(&exe_path).unwrap();
outbound_rule.SetDirection(NET_FW_RULE_DIR_OUT).unwrap();
outbound_rule.SetEnabled(true.into()).unwrap();
outbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
outbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
rules.Add(&outbound_rule).unwrap();
}
self.is_blocked = self.is_blocked();
}
pub fn unblock_all(&mut self) {
let rules = unsafe { self.policy.Rules().unwrap() };
unsafe {
let result = rules.Remove(&BSTR::from(FILTER_NAME_IN));
if let Err(ref why) = result {
if why.code() != E_INVALIDARG {
result.unwrap();
}
}
let result = rules.Remove(&BSTR::from(FILTER_NAME_OUT));
if let Err(ref why) = result {
if why.code() != E_INVALIDARG {
result.unwrap();
}
}
}
self.is_blocked = self.is_blocked();
}
fn is_blocked(&self) -> bool {
let rules = unsafe { self.policy.Rules().unwrap() };
let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)).is_ok() };
let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)).is_ok() };
in_rule_exists || out_rule_exists
}
}
fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> {
sysinfo.refresh_all();
if let Some((_, process)) = sysinfo
.processes()
.iter()
.find(|(_, p)| p.name() == EXE_ENHANCED || p.name() == EXE_LEGACY)
{
process.exe()
} else {
None
}
}