use windows api instead of netsh command to manage game's network access
This commit is contained in:
+112
-54
@@ -1,9 +1,118 @@
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use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
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use std::{os::windows::process::CommandExt, path::Path, process::Command};
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use std::path::Path;
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use sysinfo::System;
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use windows::Win32::System::Threading::CREATE_NO_WINDOW;
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use windows::{
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Win32::{
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Foundation::E_INVALIDARG,
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NetworkManagement::WindowsFirewall::{
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INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
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NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
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},
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System::Com::{
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CLSCTX_INPROC_SERVER, COINIT_MULTITHREADED, CoCreateInstance, CoInitializeEx,
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CoUninitialize,
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},
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},
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core::{BSTR, HRESULT},
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};
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const FILTER_NAME: &str = "[GTA Tools] Block all traffic for GTA V";
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const FILTER_NAME_IN: &str = "[GTA Tools] Block all inbound traffic for GTA V";
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const FILTER_NAME_OUT: &str = "[GTA Tools] Block all outbound traffic for GTA V";
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#[derive(Debug)]
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pub struct GameNetworking {
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pub is_blocked: bool,
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com_initialized: bool,
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policy: INetFwPolicy2,
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}
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impl Default for GameNetworking {
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fn default() -> Self {
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let result = unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) };
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let mut gn = Self {
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is_blocked: false,
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com_initialized: result != HRESULT(0x80010106u32 as i32),
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policy: unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() },
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};
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gn.is_blocked = gn.is_blocked();
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gn
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}
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}
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impl Drop for GameNetworking {
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fn drop(&mut self) {
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unsafe {
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if self.com_initialized {
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CoUninitialize();
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}
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}
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}
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}
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impl GameNetworking {
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pub fn block_all(&mut self, sysinfo: &mut System) {
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let Some(exe_path) = get_game_exe_path(sysinfo) else {
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return;
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};
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let rules = unsafe { self.policy.Rules().unwrap() };
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let filter_name_in = BSTR::from(FILTER_NAME_IN);
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let filter_name_out = BSTR::from(FILTER_NAME_OUT);
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unsafe {
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let _ = rules.Remove(&filter_name_in);
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let _ = rules.Remove(&filter_name_out);
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}
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let exe_path = BSTR::from(exe_path.to_string_lossy().to_string());
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unsafe {
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let inbound_rule: INetFwRule =
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CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
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inbound_rule.SetName(&filter_name_in).unwrap();
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inbound_rule.SetApplicationName(&exe_path).unwrap();
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inbound_rule.SetDirection(NET_FW_RULE_DIR_IN).unwrap();
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inbound_rule.SetEnabled(true.into()).unwrap();
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inbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
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inbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
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rules.Add(&inbound_rule).unwrap();
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}
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unsafe {
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let outbound_rule: INetFwRule =
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CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
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outbound_rule.SetName(&filter_name_out).unwrap();
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outbound_rule.SetApplicationName(&exe_path).unwrap();
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outbound_rule.SetDirection(NET_FW_RULE_DIR_OUT).unwrap();
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outbound_rule.SetEnabled(true.into()).unwrap();
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outbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
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outbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
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rules.Add(&outbound_rule).unwrap();
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}
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self.is_blocked = self.is_blocked();
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}
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pub fn unblock_all(&mut self) {
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let rules = unsafe { self.policy.Rules().unwrap() };
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unsafe {
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let result = rules.Remove(&BSTR::from(FILTER_NAME_IN));
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if let Err(ref why) = result {
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if why.code() != E_INVALIDARG {
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result.unwrap();
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}
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}
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let result = rules.Remove(&BSTR::from(FILTER_NAME_OUT));
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if let Err(ref why) = result {
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if why.code() != E_INVALIDARG {
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result.unwrap();
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}
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}
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}
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self.is_blocked = self.is_blocked();
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}
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fn is_blocked(&self) -> bool {
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let rules = unsafe { self.policy.Rules().unwrap() };
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let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)).is_ok() };
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let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)).is_ok() };
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in_rule_exists || out_rule_exists
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}
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}
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fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> {
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sysinfo.refresh_all();
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@@ -17,54 +126,3 @@ fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> {
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None
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}
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}
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pub fn block_all(sysinfo: &mut System) {
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let Some(exe_path) = get_game_exe_path(sysinfo) else {
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return;
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};
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let exe_path = exe_path.display();
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Command::new("netsh")
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.args([
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"advfirewall",
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"firewall",
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"add",
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"rule",
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&format!("name={FILTER_NAME}"),
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"dir=out",
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"action=block",
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"protocol=ANY",
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&format!("program={exe_path}"),
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])
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.creation_flags(CREATE_NO_WINDOW.0)
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.spawn()
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.unwrap();
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Command::new("netsh")
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.args([
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"advfirewall",
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"firewall",
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"add",
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"rule",
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&format!("name={FILTER_NAME}"),
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"dir=in",
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"action=block",
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"protocol=ANY",
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&format!("program={exe_path}"),
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])
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.creation_flags(CREATE_NO_WINDOW.0)
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.spawn()
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.unwrap();
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}
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pub fn unblock_all() {
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Command::new("netsh")
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.args([
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"advfirewall",
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"firewall",
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"delete",
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"rule",
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&format!("name={FILTER_NAME}"),
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])
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.creation_flags(CREATE_NO_WINDOW.0)
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.spawn()
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.unwrap();
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}
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+6
-5
@@ -32,10 +32,11 @@ pub struct App {
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pub flags: Flags,
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pub sysinfo: sysinfo::System,
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game_handle: windows::Win32::Foundation::HANDLE,
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pub launch: features::launch::Launch,
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force_close: features::force_close::ForceClose,
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empty_session: features::empty_session::EmptySession,
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pub anti_afk: features::anti_afk::AntiAfk,
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empty_session: features::empty_session::EmptySession,
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force_close: features::force_close::ForceClose,
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game_networking: features::game_networking::GameNetworking,
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pub launch: features::launch::Launch,
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}
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impl eframe::App for App {
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@@ -147,13 +148,13 @@ impl App {
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.add_sized([button_width, 18.0], egui::Button::new("Block"))
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.clicked()
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{
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features::game_networking::block_all(&mut self.sysinfo);
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self.game_networking.block_all(&mut self.sysinfo);
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}
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if ui
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.add_sized([button_width, 18.0], egui::Button::new("Unblock"))
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.clicked()
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{
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features::game_networking::unblock_all();
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self.game_networking.unblock_all();
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}
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});
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});
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