use windows api instead of netsh command to manage game's network access

This commit is contained in:
2025-04-19 10:34:10 +01:00
parent 89892ef592
commit 09f5a3895b
3 changed files with 119 additions and 59 deletions
+1
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@@ -25,6 +25,7 @@ windows = { version = "0.61.1", features = [
"Win32_UI_Shell", "Win32_UI_Shell",
"Win32_UI_WindowsAndMessaging", "Win32_UI_WindowsAndMessaging",
"Win32_Security", "Win32_Security",
"Win32_NetworkManagement_WindowsFirewall",
] } ] }
winreg = "0.55.0" winreg = "0.55.0"
+112 -54
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@@ -1,9 +1,118 @@
use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY}; use crate::util::consts::game::{EXE_ENHANCED, EXE_LEGACY};
use std::{os::windows::process::CommandExt, path::Path, process::Command}; use std::path::Path;
use sysinfo::System; use sysinfo::System;
use windows::Win32::System::Threading::CREATE_NO_WINDOW; use windows::{
Win32::{
Foundation::E_INVALIDARG,
NetworkManagement::WindowsFirewall::{
INetFwPolicy2, INetFwRule, NET_FW_ACTION_BLOCK, NET_FW_IP_PROTOCOL_ANY,
NET_FW_RULE_DIR_IN, NET_FW_RULE_DIR_OUT, NetFwPolicy2, NetFwRule,
},
System::Com::{
CLSCTX_INPROC_SERVER, COINIT_MULTITHREADED, CoCreateInstance, CoInitializeEx,
CoUninitialize,
},
},
core::{BSTR, HRESULT},
};
const FILTER_NAME: &str = "[GTA Tools] Block all traffic for GTA V"; const FILTER_NAME_IN: &str = "[GTA Tools] Block all inbound traffic for GTA V";
const FILTER_NAME_OUT: &str = "[GTA Tools] Block all outbound traffic for GTA V";
#[derive(Debug)]
pub struct GameNetworking {
pub is_blocked: bool,
com_initialized: bool,
policy: INetFwPolicy2,
}
impl Default for GameNetworking {
fn default() -> Self {
let result = unsafe { CoInitializeEx(None, COINIT_MULTITHREADED) };
let mut gn = Self {
is_blocked: false,
com_initialized: result != HRESULT(0x80010106u32 as i32),
policy: unsafe { CoCreateInstance(&NetFwPolicy2, None, CLSCTX_INPROC_SERVER).unwrap() },
};
gn.is_blocked = gn.is_blocked();
gn
}
}
impl Drop for GameNetworking {
fn drop(&mut self) {
unsafe {
if self.com_initialized {
CoUninitialize();
}
}
}
}
impl GameNetworking {
pub fn block_all(&mut self, sysinfo: &mut System) {
let Some(exe_path) = get_game_exe_path(sysinfo) else {
return;
};
let rules = unsafe { self.policy.Rules().unwrap() };
let filter_name_in = BSTR::from(FILTER_NAME_IN);
let filter_name_out = BSTR::from(FILTER_NAME_OUT);
unsafe {
let _ = rules.Remove(&filter_name_in);
let _ = rules.Remove(&filter_name_out);
}
let exe_path = BSTR::from(exe_path.to_string_lossy().to_string());
unsafe {
let inbound_rule: INetFwRule =
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
inbound_rule.SetName(&filter_name_in).unwrap();
inbound_rule.SetApplicationName(&exe_path).unwrap();
inbound_rule.SetDirection(NET_FW_RULE_DIR_IN).unwrap();
inbound_rule.SetEnabled(true.into()).unwrap();
inbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
inbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
rules.Add(&inbound_rule).unwrap();
}
unsafe {
let outbound_rule: INetFwRule =
CoCreateInstance(&NetFwRule, None, CLSCTX_INPROC_SERVER).unwrap();
outbound_rule.SetName(&filter_name_out).unwrap();
outbound_rule.SetApplicationName(&exe_path).unwrap();
outbound_rule.SetDirection(NET_FW_RULE_DIR_OUT).unwrap();
outbound_rule.SetEnabled(true.into()).unwrap();
outbound_rule.SetAction(NET_FW_ACTION_BLOCK).unwrap();
outbound_rule.SetProtocol(NET_FW_IP_PROTOCOL_ANY.0).unwrap();
rules.Add(&outbound_rule).unwrap();
}
self.is_blocked = self.is_blocked();
}
pub fn unblock_all(&mut self) {
let rules = unsafe { self.policy.Rules().unwrap() };
unsafe {
let result = rules.Remove(&BSTR::from(FILTER_NAME_IN));
if let Err(ref why) = result {
if why.code() != E_INVALIDARG {
result.unwrap();
}
}
let result = rules.Remove(&BSTR::from(FILTER_NAME_OUT));
if let Err(ref why) = result {
if why.code() != E_INVALIDARG {
result.unwrap();
}
}
}
self.is_blocked = self.is_blocked();
}
fn is_blocked(&self) -> bool {
let rules = unsafe { self.policy.Rules().unwrap() };
let in_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_IN)).is_ok() };
let out_rule_exists = unsafe { rules.Item(&BSTR::from(FILTER_NAME_OUT)).is_ok() };
in_rule_exists || out_rule_exists
}
}
fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> { fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> {
sysinfo.refresh_all(); sysinfo.refresh_all();
@@ -17,54 +126,3 @@ fn get_game_exe_path(sysinfo: &mut System) -> Option<&Path> {
None None
} }
} }
pub fn block_all(sysinfo: &mut System) {
let Some(exe_path) = get_game_exe_path(sysinfo) else {
return;
};
let exe_path = exe_path.display();
Command::new("netsh")
.args([
"advfirewall",
"firewall",
"add",
"rule",
&format!("name={FILTER_NAME}"),
"dir=out",
"action=block",
"protocol=ANY",
&format!("program={exe_path}"),
])
.creation_flags(CREATE_NO_WINDOW.0)
.spawn()
.unwrap();
Command::new("netsh")
.args([
"advfirewall",
"firewall",
"add",
"rule",
&format!("name={FILTER_NAME}"),
"dir=in",
"action=block",
"protocol=ANY",
&format!("program={exe_path}"),
])
.creation_flags(CREATE_NO_WINDOW.0)
.spawn()
.unwrap();
}
pub fn unblock_all() {
Command::new("netsh")
.args([
"advfirewall",
"firewall",
"delete",
"rule",
&format!("name={FILTER_NAME}"),
])
.creation_flags(CREATE_NO_WINDOW.0)
.spawn()
.unwrap();
}
+6 -5
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@@ -32,10 +32,11 @@ pub struct App {
pub flags: Flags, pub flags: Flags,
pub sysinfo: sysinfo::System, pub sysinfo: sysinfo::System,
game_handle: windows::Win32::Foundation::HANDLE, game_handle: windows::Win32::Foundation::HANDLE,
pub launch: features::launch::Launch,
force_close: features::force_close::ForceClose,
empty_session: features::empty_session::EmptySession,
pub anti_afk: features::anti_afk::AntiAfk, pub anti_afk: features::anti_afk::AntiAfk,
empty_session: features::empty_session::EmptySession,
force_close: features::force_close::ForceClose,
game_networking: features::game_networking::GameNetworking,
pub launch: features::launch::Launch,
} }
impl eframe::App for App { impl eframe::App for App {
@@ -147,13 +148,13 @@ impl App {
.add_sized([button_width, 18.0], egui::Button::new("Block")) .add_sized([button_width, 18.0], egui::Button::new("Block"))
.clicked() .clicked()
{ {
features::game_networking::block_all(&mut self.sysinfo); self.game_networking.block_all(&mut self.sysinfo);
} }
if ui if ui
.add_sized([button_width, 18.0], egui::Button::new("Unblock")) .add_sized([button_width, 18.0], egui::Button::new("Unblock"))
.clicked() .clicked()
{ {
features::game_networking::unblock_all(); self.game_networking.unblock_all();
} }
}); });
}); });